NameType
Name
Nazwa przepisu
Type
String

Example:

ZenScript
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// mods.immersiveoilum.ReservoirRegistry.remove(String recipeName);

mods.immersivepetroleum um.ReservoirRegistry.remove("aquifer");
NameType
Name
Type

Example:

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// mods.immersiveoilum.ReservoirRegistry.removeAll();

mods.immersivepetroleum um.ReservoirRegistry.removeAll();

Konstruktor zbiorników

Link to konstruktor-zbiorników

NameType
Name
Fluid
Type
Fluidstack
Name
Minimum Size
Type
int
Name
Maximum Size
Type
int
Name
Replenish Rate
Type
int
Name
Weight
Type
int

Weight is the Weighted Chance of a chunk containing that specific fluid reservoir. The weight is counted as in X in Total.

So if you have 5 Reservoir values at: 5, 5, 6, 8, 10

Then each respective entry will have a weighted chance of:

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5  in 34
5  in 34
6  in 34
8  in 34
10 in 34

Example:

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// new mods.immersivePetum.ReservoirBuilder(płyn IFluidStack minSize, int maxSize, int traceAmount, int weight);

new mods.immersivepetroleum um.ReservoirBuilder(<fluid:minecraft:lava>, 1000, 5000, 0, 20);

Wymiary dodatków

Link to wymiary-dodatków

NameType
Name
Blacklist
Type
Boolean
Name
Nazwy Wymiaru
Type
Tablica string[]

Example:

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// builderInstance.addDimensions(boolean isBlacklist, String[] dimensionNames);

builderInstance.addDimensions(false, ["minecraft:overworld"]);
NameType
Name
Blacklist
Type
Boolean
Name
Nazwy biomów
Type
Tablica string[]

Example:

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// builderInstance.addBiomes(boolean isBlacklist, String[] biomeNames);

builderInstance.addBiomes(false, ["minecraft:plains"]);
NameType
Name
Name
Type
String

Podstawowe zbiorniki są małe, ponieważ są przetłumaczone - niestandardowe zbiorniki powinny być poprawnie kapitalizowane (np. "Deep Ocean Oil Reservoir").

Example:

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// builderInstance.build(String name);

builderInstance.build("Przykładowa nazwa");

Kopiuj/Wklej przykład:

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nowy ReservoirBuilder(<fluid:minecraft:lava>, 25000, 100000, 0, 20)
    .addDimensions(false, ["overworld"])
    .addBiomes(false, ["minecraft:desert"])
    .build("Pustynna Lava");