MCCriticalHitEvent

Link to mccriticalhitevent

这个类由mod-id为crafttweaker的模组添加. 因此,如果要使用此功能,则需要安装此mod。

如果遇到任何问题(例如强制转换数组),则可能需要导入软件包,因此,最好的方式就是导入包支持。

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crafttweaker.api.event.entity.player.MCCriticalHitEvent

Constructor #构造函数

Link to constructor-构造函数

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new crafttweaker.api.event.entity.player.MCCriticalHitEvent(handler as function.Consumer<crafttweaker.api.event.entity.player.MCCriticalHitEvent>);
参数类型描述
参数
handler
类型
function.Consumer<crafttweaker.api.event.entity.player.MCCriticalHitEvent>
描述
No description provided

getDamageModifier

Link to getdamagemodifier

The damage modifier for the hit.
This is by default 1.5F for ciritcal hits and 1F for normal hits .

Returns float

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myMCCriticalHitEvent.getDamageModifier();

Returns crafttweaker.api.entity.player.MCPlayerEntity

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myMCCriticalHitEvent.getEntityPlayer();

getOldDamageModifier

Link to getolddamagemodifier

The orignal damage modifier for the hit wthout any changes.
This is 1.5F for ciritcal hits and 1F for normal hits .

Returns float

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myMCCriticalHitEvent.getOldDamageModifier();

Returns: Player

Returns crafttweaker.api.entity.player.MCPlayerEntity

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myMCCriticalHitEvent.getPlayer();

Determines if this event expects a significant result value. Note: Events with the HasResult annotation will have this method automatically added to return true.

返回为布尔值

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myMCCriticalHitEvent.hasResult();

Determine if this function is cancelable at all. Returns: If access to setCanceled should be allowed Note: Events with the Cancelable annotation will have this method automatically added to return true.

返回为布尔值

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myMCCriticalHitEvent.isCancelable();

Determine if this event is canceled and should stop executing. Returns: The current canceled state

返回为布尔值

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myMCCriticalHitEvent.isCanceled();

isVanillaCritical

Link to isvanillacritical

Returns true if this hit was critical by vanilla

返回为布尔值

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myMCCriticalHitEvent.isVanillaCritical();
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myMCCriticalHitEvent.setCanceled(cancel as boolean);
参数类型描述
参数
cancel
类型
布尔值
描述
No description provided

setDamageModifier

Link to setdamagemodifier

This set the damage multiplier for the hit. If you set it to 0, then the particles are still generated but damage is not done.

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myMCCriticalHitEvent.setDamageModifier(mod as float);
参数类型描述
参数
mod
类型
float
描述
No description provided