IngredientAny
An IIngredient which matches all items
Diese Klasse importieren
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
import crafttweaker.api.item.IngredientAny;
Implemented Interfaces
IngredientAny implements the following interfaces. That means all methods defined in these interfaces are also available in IngredientAny
Methoden
getInstance
Return Type: IngredientAny
IngredientAny.getInstance() as IngredientAny
IngredientAny.getInstance();
Casters
Methoden
Return Type: void
IngredientAny.addShiftTooltip(content as MCTextComponent, showMessage as MCTextComponent) as void
Return Type: void
IngredientAny.addTooltip(content as MCTextComponent) as void
anyDamage
Return Type: MCIngredientConditioned<IIngredient>
IngredientAny.anyDamage() as MCIngredientConditioned<IIngredient>
myIngredientAny.anyDamage();
Return Type: void
IngredientAny.clearTooltip() as void
myIngredientAny.clearTooltip();
contains
Does the ingredient contain the given ingredient?
Return Type: boolean
IngredientAny.contains(ingredient as IIngredient) as boolean
myIngredientAny.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
Parameter | Type | Beschreibung |
---|
ingredient | IIngredient | The ingredient to check |
getRemainingItem
When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.
Return Type: IItemStack
IngredientAny.getRemainingItem(stack as IItemStack) as IItemStack
myIngredientAny.getRemainingItem(<item:minecraft:iron_ingot>);
Parameter | Type | Beschreibung |
---|
stack | IItemStack | The stack to provide for this ingredient. |
matches
Does the given stack match the ingredient?
Return Type: boolean
IngredientAny.matches(stack as IItemStack) as boolean
myIngredientAny.matches(<item:minecraft:iron_ingot>);
Parameter | Type | Beschreibung |
---|
stack | IItemStack | The stack to check |
Return Type: void
IngredientAny.modifyTooltip(function as ITooltipFunction) as void
only
Use this if you already have the condition from another ingredient
Return Type: MCIngredientConditioned<IIngredient>
IngredientAny.only(condition as IIngredientCondition<IIngredient>) as MCIngredientConditioned<IIngredient>
onlyDamaged
Return Type: MCIngredientConditioned<IIngredient>
IngredientAny.onlyDamaged() as MCIngredientConditioned<IIngredient>
myIngredientAny.onlyDamaged();
onlyIf
Return Type: MCIngredientConditioned<IIngredient>
IngredientAny.onlyIf(uid as string, function as Predicate<IItemStack>) as MCIngredientConditioned<IIngredient>
Parameter | Type | Beschreibung | Optional | DefaultValue |
---|
uid | string | No Description Provided | false | |
function | Predicate<IItemStack> | No Description Provided | true | |
Return Type: void
IngredientAny.removeTooltip(regex as string) as void
Parameter | Type | Beschreibung |
---|
regex | string | No Description Provided |
Operatoren
CONTAINS
Does the ingredient contain the given ingredient?
ingredient as IIngredient in myIngredientAny
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myIngredientAny
OR (ODER)
myIngredientAny | other as IIngredient
Properties
Name | Type | Has Getter | Has Setter |
---|
burnTime | void | false | true |