MCIngredientConditioned<T : IIngredient>

Diese Klasse importieren

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.item.MCIngredientConditioned;

Implemented Interfaces

MCIngredientConditioned implements the following interfaces. That means all methods defined in these interfaces are also available in MCIngredientConditioned

Casters

Result typeIs Implicit
IDatatrue
MapDatatrue

Methoden

addShiftTooltip

Return Type: void

ZenScript
Copy
MCIngredientConditioned.addShiftTooltip(content as MCTextComponent, showMessage as MCTextComponent) as void
ParameterTypeBeschreibungOptionalDefaultValue
inhaltMCTextkomponenteNo Description Providedfalse
showMessageMCTextkomponenteNo Description Providedtrue
addTooltip

Return Type: void

ZenScript
Copy
MCIngredientConditioned.addTooltip(content as MCTextComponent) as void
ParameterTypeBeschreibung
inhaltMCTextkomponenteNo Description Provided
anyDamage

Return Type: MCIngredientConditioned<IIngredient>

ZenScript
Copy
MCIngredientConditioned.anyDamage() as MCIngredientConditioned<IIngredient>
myMCIngredientConditioned.anyDamage();
clearTooltip

Return Type: void

ZenScript
Copy
MCIngredientConditioned.clearTooltip() as void
myMCIngredientConditioned.clearTooltip();
contains

Does the ingredient contain the given ingredient?

Return Type: boolean

ZenScript
Copy
MCIngredientConditioned.contains(ingredient as IIngredient) as boolean
myMCIngredientConditioned.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
ParameterTypeBeschreibung
ingredientIIngredientThe ingredient to check
getRemainingItem

When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.

Return Type: IItemStack

ZenScript
Copy
MCIngredientConditioned.getRemainingItem(stack as IItemStack) as IItemStack
myMCIngredientConditioned.getRemainingItem(<item:minecraft:iron_ingot>);
ParameterTypeBeschreibung
stackIItemStackThe stack to provide for this ingredient.
matches

Does the given stack match the ingredient?

Return Type: boolean

ZenScript
Copy
MCIngredientConditioned.matches(stack as IItemStack) as boolean
myMCIngredientConditioned.matches(<item:minecraft:iron_ingot>);
ParameterTypeBeschreibung
stackIItemStackThe stack to check
matches

Return Type: boolean

ZenScript
Copy
MCIngredientConditioned.matches(stack as IItemStack, ignoreDamage as boolean) as boolean
ParameterTypeBeschreibung
stackIItemStackNo Description Provided
ignoreSchadenbooleanNo Description Provided
modifyTooltip

Return Type: void

ZenScript
Copy
MCIngredientConditioned.modifyTooltip(function as ITooltipFunction) as void
ParameterTypeBeschreibung
functionITooltipFunctionNo Description Provided
only

Use this if you already have the condition from another ingredient

Return Type: MCIngredientConditioned<IIngredient>

ZenScript
Copy
MCIngredientConditioned.only(condition as IIngredientCondition<IIngredient>) as MCIngredientConditioned<IIngredient>
ParameterTypeBeschreibung
conditionIIngredientCondition<IIngredient>No Description Provided
onlyDamaged

Return Type: MCIngredientConditioned<IIngredient>

ZenScript
Copy
MCIngredientConditioned.onlyDamaged() as MCIngredientConditioned<IIngredient>
myMCIngredientConditioned.onlyDamaged();
onlyIf

Return Type: MCIngredientConditioned<IIngredient>

ZenScript
Copy
MCIngredientConditioned.onlyIf(uid as string, function as Predicate<IItemStack>) as MCIngredientConditioned<IIngredient>
ParameterTypeBeschreibungOptionalDefaultValue
uidstringNo Description Providedfalse
functionPredicate<IItemStack>No Description Providedtrue
removeTooltip

Return Type: void

ZenScript
Copy
MCIngredientConditioned.removeTooltip(regex as string) as void
ParameterTypeBeschreibung
regexstringNo Description Provided

Operatoren

CONTAINS

Does the ingredient contain the given ingredient?

ZenScript
Copy
ingredient as IIngredient in myMCIngredientConditioned
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myMCIngredientConditioned
OR
ZenScript
Copy
myMCIngredientConditioned | other as IIngredient

Properties

NameTypeHas GetterHas Setter
baseIngredientTtruefalse
burnTimevoidfalsetrue
conditionIIngredientCondition<T>truefalse
itemsIItemStack[]truefalse