Expansion for MCBlockState

Additional methods for easier modification of block state-related loot tables.

Methoden

addBlockDrop

Adds an IItemStack to the drop for this block, ignoring the current state.

Return Type: void

MCBlockState.addBlockDrop(uniqueId as string, stack as IItemStack) as void
ParameterTypeBeschreibung
uniqueIdstringA unique identifier for this loot modifier.
stackIItemStackThe stack to add to the drops.
addBlockDrops

Adds a list of IItemStacks to the drops for this block, ignoring the current state.

Return Type: void

MCBlockState.addBlockDrops(uniqueId as string, stack as IItemStack) as void
ParameterTypeBeschreibung
uniqueIdstringA unique identifier for this loot modifier.
stackIItemStackThe stack to add to the drops.
addBlockLootModifier

Adds an ILootModifier to this block, ignoring the current state.

Return Type: void

MCBlockState.addBlockLootModifier(name as string, modifier as ILootModifier) as void
ParameterTypeBeschreibung
namestringThe name of the loot modifier.
modifierILootModifierThe loot modifier to add.
addTargetedDrop

Adds an IItemStack to the drops of the current block, only if it matches the current block state precisely.

Return Type: void

MCBlockState.addTargetedDrop(uniqueId as string, stack as IItemStack) as void
ParameterTypeBeschreibung
uniqueIdstringA unique identifier for this loot modifier.
stackIItemStackThe stack to add to the drops.
addTargetedDrops

Adds a list of IItemStacks to the drops of the current block, only if it matches the current block state precisely.

Return Type: void

MCBlockState.addTargetedDrops(uniqueId as string, stacks as IItemStack[]) as void
ParameterTypeBeschreibung
uniqueIdstringA unique identifier for this loot modifier.
stacksIItemStack[]The stacks to add to the drops.
addTargetedLootModifier

Adds an ILootModifier to the current block, only if it matches the current block state precisely.

Return Type: void

MCBlockState.addTargetedLootModifier(name as string, modifier as ILootModifier) as void
ParameterTypeBeschreibung
namestringThe name of the loot modifier.
modifierILootModifierThe loot modifier to add to the block state.
addToolDrop

Adds an IItemStack to the drops of this block, if it gets broken with the given tool and matches the current block state precisely.

Parameters that may be attached the tool such as count, damage, or NBT data are ignored.

Return Type: void

MCBlockState.addToolDrop(uniqueId as string, tool as IItemStack, stack as IItemStack) as void
ParameterTypeBeschreibung
uniqueIdstringA unique identifier for this loot modifier.
toolIItemStackThe tool the block state was broken with.
stackIItemStackThe stack to add to the drops.
addToolDrops

Adds a list of IItemStacks to the drops of this block, if it gets broken with the given tool and matches the current block state precisely.

Parameters that may be attached the tool such as count, damage, or NBT data are ignored.

Return Type: void

MCBlockState.addToolDrops(uniqueId as string, tool as IItemStack, stacks as IItemStack[]) as void
ParameterTypeBeschreibung
uniqueIdstringA unique identifier for this loot modifier.
toolIItemStackThe tool the block state was broken with.
stacksIItemStack[]The stacks to add to the drops.
addToolLootModifier

Adds an ILootModifier that fires if this block state gets broken with the given tool.

Parameters that may be attached to the tool such as count, damage, or NBT data are ignored.

Return Type: void

MCBlockState.addToolLootModifier(name as string, tool as IItemStack, modifier as ILootModifier) as void
ParameterTypeBeschreibung
namestringThe name of the loot modifier.
toolIItemStackThe tool the block state was broken with.
modifierILootModifierThe loot modifier to add to the block state.
addToolLootModifier

Adds an ILootModifier that fires if this block state gets broken with the given tool, optionally considering its damage.

Additional parameters that may be attached to the tool, such as NBT or count, are ignored.

Return Type: void

MCBlockState.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, modifier as ILootModifier) as void
ParameterTypeBeschreibung
namestringThe name of the loot modifier.
toolIItemStackThe tool the block state was broken with.
matchDamagebooleanWhether to consider damage or not when trying to match the tool.
modifierILootModifierThe loot modifier to add to the block state.
addToolLootModifier

Adds an ILootModifier that fires if this block state gets broken with the given tool, optionally considering its damage or NBT.

Additional parameters that may be attached to the tool, such as count, are ignored.

Return Type: void

MCBlockState.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, matchNbt as boolean, modifier as ILootModifier) as void
ParameterTypeBeschreibung
namestringThe name of the loot modifier.
toolIItemStackThe tool the block state was broken with.
matchDamagebooleanWhether to consider damage or not when trying to match the tool.
matchNbtbooleanWhether to consider NBT data or not when trying to match the tool.
modifierILootModifierThe loot modifier to add to the block state.