Expansion for MCTag<MCBlock>

Additional methods for easier modification of loot tables of blocks contained in tags.

Methoden

addLootModifier

Adds an ILootModifier to all the blocks contained in this tag, with the given name.

Return Type: void

ZenScript
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MCTag.addLootModifier(name as string, modifier as ILootModifier) as void
ParameterTypeBeschreibung
namestringThe name of the loot modifier to add.
modifierILootModifierThe loot modifier to add.
addToolLootModifier

Adds an ILootModifier that fires if any of the blocks contained in this tag gets broken with the given tool.

Parameters that may be attached to the tool such as count, damage, or NBT data are ignored.

Return Type: void

ZenScript
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MCTag.addToolLootModifier(name as string, tool as IItemStack, modifier as ILootModifier) as void
ParameterTypeBeschreibung
namestringThe name of the loot modifier.
toolIItemStackThe tool one of the blocks contained in the tag was broken with.
modifierILootModifierThe loot modifier to add to the block tag.
addToolLootModifier

Adds an ILootModifier that fires if any of the blocks contained in this tag gets broken with the given tool, optionally considering its damage.

Additional parameters that may be attached to the tool, such as NBT or count, are ignored.

Return Type: void

ZenScript
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MCTag.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, modifier as ILootModifier) as void
ParameterTypeBeschreibung
namestringThe name of the loot modifier.
toolIItemStackThe tool one of the blocks contained in the tag was broken with.
matchDamagebooleanWhether to consider damage or not when trying to match the tool.
modifierILootModifierThe loot modifier to add to the block tag.
addToolLootModifier

Adds an ILootModifier that fires if any of the blocks contained in this tag gets broken with the given tool, optionally considering its damage or NBT.

Additional parameters that may be attached to the tool, such as count, are ignored.

Return Type: void

ZenScript
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MCTag.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, matchNbt as boolean, modifier as ILootModifier) as void
ParameterTypeBeschreibung
namestringThe name of the loot modifier.
toolIItemStackThe tool one of the blocks contained in the tag was broken with.
matchDamagebooleanWhether to consider damage or not when trying to match the tool.
matchNbtbooleanWhether to consider NBT data or not when trying to match the tool.
modifierILootModifierThe loot modifier to add to the block tag.
addToolTypeLootModifier

Adds an ILootModifier that fires if any of the blocks contained in this tag gets broken with a tool with the given ToolType.

Damage or NBT is ignored when attempting to match the tool.

Return Type: void

ZenScript
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MCTag.addToolTypeLootModifier(name as string, toolType as ToolType, modifier as ILootModifier) as void
ParameterTypeBeschreibung
namestringThe name of the loot modifier.
toolTypeToolTypeThe type of the tool one of the blocks contained in this tag must be broken with.
modifierILootModifierThe loot modifier to add to the block tag.