The item builder is to... build items (surprise!)

It allows you to set various properties that will change how the item behaves and what it can do. You can also use [this](.)#withType to switch to a more specialized builder, if there exist any.

To tell CoT that you want the item to appear in-game you need to call [this](.)#build(String) and specify a valid resource location path.

This class was added by a mod with mod-id contenttweaker. So you need to have this mod installed if you want to use this feature.

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

import mods.contenttweaker.item.ItemBuilder;

Implemented Interfaces

ItemBuilder implements the following interfaces. That means all methods defined in these interfaces are also available in ItemBuilder


Creates a new ItemBuilder. Remember that this will not create a new block in the game, you need to call this#build(String) for that.

new ItemBuilder() as ItemBuilder
new ItemBuilder();



Allows you to set the item group that this item will appear in. By default, items will land in misc

Return Type: ItemBuilder

ItemBuilder.withItemGroup(itemGroup as MCItemGroup) as ItemBuilder
new ItemBuilder().withItemGroup(<itemGroup:misc>);
itemGroupMCItemGroupThe item group this item should appear in


Allows you to set the maximum damage for this item.
Be warned that this cannot be used in combination with this#withMaxStackSize!

Return Type: ItemBuilder

ItemBuilder.withMaxDamage(maxDamage as int) as ItemBuilder
new ItemBuilder().withMaxDamage(250);
maxDamageintThe maximum stack size


Allows you to set the maximum stack size for this item.
Be warned that this cannot be used in combination with this#withMaxDamage!

Return Type: ItemBuilder

ItemBuilder.withMaxStackSize(maxStackSize as int) as ItemBuilder
new ItemBuilder().withMaxStackSize(16);
maxStackSizeintThe maximum stack size


Sets that this item may not be repaired in an anvil

Return Type: ItemBuilder

ItemBuilder.withNoRepair() as ItemBuilder
new ItemBuilder().withNoRepair();


Allows you to set the item's rarity

Return Type: ItemBuilder

ItemBuilder.withRarity(rarity as string) as ItemBuilder
new ItemBuilder().withRarity("EPIC");
raritystringThe rarity


Sets the specific type of this item. After this method is called the builder's context will switch to the more provided type builder. That means that the methods of this builder will no longer be available, so any properties you wish to set should be set before you call this method.

Return Type: T

ItemBuilder.withType<T : ItemTypeBuilder>() as T
TItemTypeBuilderThe Type of item that this should become