The event Manager is your go-to point if you want to register custom event handlers.

You can register EventHandlers for everything that derives from MCEvent. Make sure to tell ZC of the type you are using, so that you can access the event's properties.

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

import crafttweaker.api.events.CTEventManager;

Static Methods


Registers a new Event listener.

Return Type: void

// CTEventManager.register<T : MCEvent>(consumer as Consumer<T>) as void

CTEventManager.register<crafttweaker.api.event.entity.player.MCAnvilRepairEvent>((event) => {
     var player = event.player;
     var result = event.itemResult;
     println("Player '" + player.name + "' crafted " + result.commandString);
CTEventManager.register<crafttweaker.api.event.MCEvent>((event) => {
     //Don't actually register a consumer for every event
     println("Some Event was captured");
consumerConsumer<T>The event handler as consumer
TMCEventThe type of the event