MCItemFishedEvent

This event is fired every time the player fishes up an item. It can be used to add or remove drops, change the durability damage, do other effects, and even prevent the fishing by canceling the event.

The event is cancelable.

If the event is canceled, will cause the player to receive no items at all

The event does not have a result.

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.player.MCItemFishedEvent;

Extending MCPlayerEvent

MCItemFishedEvent extends MCPlayerEvent. That means all methods available in MCPlayerEvent are also available in MCItemFishedEvent

Methods

getDrops

Gets the list of items being fished up by the player.

Returns: The list of items being fished up by the player.
Return Type: stdlib.List<ItemStack>

ZenScript
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// MCItemFishedEvent.getDrops() as stdlib.List<ItemStack>

event.getDrops();
getItemDamage

Gets the amount of durability damage to inflict on the fishing rod.

Returns: The amount of durability damage to inflict on the fishing rod.
Return Type: int

ZenScript
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// MCItemFishedEvent.getItemDamage() as int

event.getItemDamage();
setItemDamage

Sets the amount of durability damage to inflict on the fishing rod.

Return Type: void

ZenScript
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// MCItemFishedEvent.setItemDamage(damage as int) as void

event.setItemDamage(5);
ParameterTypeDescription
damageintThe amount of durability damage.

Properties

NameTypeHas GetterHas SetterDescription
dropsstdlib.List<ItemStack>truefalseGets the list of items being fished up by the player.
itemDamageinttruetrueGets the amount of durability damage to inflict on the fishing rod.