MCIngredientConditioned<T : IIngredient>

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.item.MCIngredientConditioned;

Implemented Interfaces

MCIngredientConditioned implements the following interfaces. That means all methods defined in these interfaces are also available in MCIngredientConditioned

Casters

Result typeIs Implicit
IDatatrue
MapDatatrue

Methods

addGlobalAttributeModifier

Adds an AttributeModifier to this IIngredient.

Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier

Return Type: void

ZenScript
Copy
// MCIngredientConditioned.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as MCEquipmentSlotType[]) as void

myMCIngredientConditioned.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslottype:chest>]);
ParameterTypeDescription
attributeAttributeThe Attribute of the modifier.
namestringThe name of the modifier.
valuedoubleThe value of the modifier.
operationAttributeOperationThe operation of the modifier.
slotTypesMCEquipmentSlotType[]What slots the modifier is valid for.
addGlobalAttributeModifier

Adds an AttributeModifier to this IIngredient using a specific UUID.

The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes to get the UUID of the attributes on an ItemStack.

Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier

Return Type: void

ZenScript
Copy
// MCIngredientConditioned.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as MCEquipmentSlotType[]) as void

myMCIngredientConditioned.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslottype:chest>]);
ParameterTypeDescription
attributeAttributeThe Attribute of the modifier.
uuidstringThe unique identifier of the modifier to replace.
namestringThe name of the modifier.
valuedoubleThe value of the modifier.
operationAttributeOperationThe operation of the modifier.
slotTypesMCEquipmentSlotType[]What slots the modifier is valid for.
addShiftTooltip

Return Type: void

ZenScript
Copy
MCIngredientConditioned.addShiftTooltip(content as MCTextComponent, showMessage as MCTextComponent) as void
ParameterTypeDescriptionOptionalDefaultValue
contentMCTextComponentNo Description Providedfalse
showMessageMCTextComponentNo Description Providedtrue
addTooltip

Return Type: void

ZenScript
Copy
MCIngredientConditioned.addTooltip(content as MCTextComponent) as void
ParameterTypeDescription
contentMCTextComponentNo Description Provided
anyDamage

Return Type: MCIngredientConditioned<IIngredient>

ZenScript
Copy
// MCIngredientConditioned.anyDamage() as MCIngredientConditioned<IIngredient>

myMCIngredientConditioned.anyDamage();
clearTooltip

Return Type: void

ZenScript
Copy
// MCIngredientConditioned.clearTooltip() as void

myMCIngredientConditioned.clearTooltip();
contains

Does the ingredient contain the given ingredient?

Return Type: boolean

ZenScript
Copy
// MCIngredientConditioned.contains(ingredient as IIngredient) as boolean

myMCIngredientConditioned.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
ParameterTypeDescription
ingredientIIngredientThe ingredient to check
getRemainingItem

When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.

Return Type: IItemStack

ZenScript
Copy
// MCIngredientConditioned.getRemainingItem(stack as IItemStack) as IItemStack

myMCIngredientConditioned.getRemainingItem(<item:minecraft:iron_ingot>);
ParameterTypeDescription
stackIItemStackThe stack to provide for this ingredient.
matches

Does the given stack match the ingredient?

Return Type: boolean

ZenScript
Copy
// MCIngredientConditioned.matches(stack as IItemStack) as boolean

myMCIngredientConditioned.matches(<item:minecraft:iron_ingot>);
ParameterTypeDescription
stackIItemStackThe stack to check
matches

Return Type: boolean

ZenScript
Copy
MCIngredientConditioned.matches(stack as IItemStack, ignoreDamage as boolean) as boolean
ParameterTypeDescription
stackIItemStackNo Description Provided
ignoreDamagebooleanNo Description Provided
modifyShiftTooltip

Return Type: void

ZenScript
Copy
MCIngredientConditioned.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction) as void
ParameterTypeDescriptionOptionalDefaultValue
shiftedFunctionITooltipFunctionNo Description Providedfalse
unshiftedFunctionITooltipFunctionNo Description Providedtrue
modifyTooltip

Return Type: void

ZenScript
Copy
MCIngredientConditioned.modifyTooltip(function as ITooltipFunction) as void
ParameterTypeDescription
functionITooltipFunctionNo Description Provided
only

Use this if you already have the condition from another ingredient

Return Type: MCIngredientConditioned<IIngredient>

ZenScript
Copy
MCIngredientConditioned.only(condition as IIngredientCondition<IIngredient>) as MCIngredientConditioned<IIngredient>
ParameterTypeDescription
conditionIIngredientCondition<IIngredient>No Description Provided
onlyDamaged

Return Type: MCIngredientConditioned<IIngredient>

ZenScript
Copy
// MCIngredientConditioned.onlyDamaged() as MCIngredientConditioned<IIngredient>

myMCIngredientConditioned.onlyDamaged();
onlyIf

Return Type: MCIngredientConditioned<IIngredient>

ZenScript
Copy
MCIngredientConditioned.onlyIf(uid as string, function as Predicate<IItemStack>) as MCIngredientConditioned<IIngredient>
ParameterTypeDescriptionOptionalDefaultValue
uidstringNo Description Providedfalse
functionPredicate<IItemStack>No Description Providedtrue
removeGlobalAttribute

Removes all AttributeModifiers that use the given Attribute from this IIngredient.

Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.

This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.

Return Type: void

ZenScript
Copy
// MCIngredientConditioned.removeGlobalAttribute(attribute as Attribute, slotTypes as MCEquipmentSlotType[]) as void

myMCIngredientConditioned.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<equipmentslottype:chest>]);
ParameterTypeDescription
attributeAttributeThe attribute to remove.
slotTypesMCEquipmentSlotType[]The slot types to remove it from.
removeGlobalAttributeModifier

Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.

Return Type: void

ZenScript
Copy
// MCIngredientConditioned.removeGlobalAttributeModifier(uuid as string, slotTypes as MCEquipmentSlotType[]) as void

myMCIngredientConditioned.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<equipmentslottype:chest>]);
ParameterTypeDescription
uuidstringThe unique id of the AttributeModifier to remove.
slotTypesMCEquipmentSlotType[]The slot types to remove it from.
removeTooltip

Return Type: void

ZenScript
Copy
MCIngredientConditioned.removeTooltip(regex as string) as void
ParameterTypeDescription
regexstringNo Description Provided

Operators

CONTAINS

Does the ingredient contain the given ingredient?

ZenScript
Copy
ingredient as IIngredient in myMCIngredientConditioned
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myMCIngredientConditioned
OR
ZenScript
Copy
myMCIngredientConditioned | other as IIngredient

Properties

NameTypeHas GetterHas SetterDescription
baseIngredientTtruefalseNo Description Provided
burnTimevoidfalsetrueSets the burn time of this ingredient, for use in the furnace and other machines
conditionIIngredientCondition<T>truefalseNo Description Provided
itemsIItemStack[]truefalseNo Description Provided