Builder to create a 'KilledByPlayer' condition.

This condition will pass if and only if the target of the loot table has been killed by the player, either directly or indirectly (such as with arrows).

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.loot.conditions.vanilla.KilledByPlayer;

Implemented Interfaces

Link to implemented-interfaces

KilledByPlayer implements the following interfaces. That means all methods defined in these interfaces are also available in KilledByPlayer