BoolData
Careful with BoolData: While it works for specifying boolean attributes in JSON syntax, using it in Tags will instead use a ByteData object. Reason for this is that Minecraft does not have Boolean NBT values.
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Implemented Interfaces
BoolData implements the following interfaces. That means all methods defined in these interfaces are also available in BoolData
Constructors
No Description Provided
Casters
Methods
asCollection
Return Type: ICollectionData
asList
Gets a List
Return Type: stdlib.List<IData>
asMap
Gets a Map<String, IData> representation of this IData, returns null on anything but MapData.
Return Type: IData[string]
contains
Checks if this IData contains another IData, mainly used in subclasses of ICollectionData, is the same as an equals check on other IData types
Return Type: boolean
getByteData
Converts this BoolData to a ByteData object. This will be used when this Data is converted to NBT
Return Type: ByteData
getId
Gets the ID of the internal NBT tag.
Used to determine what NBT type is stored (in a list for example)
Return Type: byte
getString
Gets the String representation of the internal INBT tag
Return Type: string