LivingAttackEvent is fired when a living Entity is attacked.

The event is cancelable.

If the event is canceled, the entity does not take attack damage.

The event does not have a result.

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.


Extending MCLivingEvent

MCLivingAttackEvent extends MCLivingEvent. That means all methods available in MCLivingEvent are also available in MCLivingAttackEvent


NombreTypeHas GetterHas SetterDescription
amountfloattruefalseNo Description Provided
fuenteDamageSourcetruefalseNo Description Provided