MCPlayerWakeUpEvent

This class was added by a mod with mod-id crafttweaker. So you need to have this mod installed if you want to use this feature.

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import.

crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent

Constructors

new crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent(handler as function.Consumer<crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent>);
ParameterTypeDescription
handlerfunction.Consumer<crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent>No description provided

Methods

getEntityPlayer

Returns crafttweaker.api.entity.player.MCPlayerEntity

myMCPlayerWakeUpEvent.getEntityPlayer();

getPlayer

Returns: Player

Returns crafttweaker.api.entity.player.MCPlayerEntity

myMCPlayerWakeUpEvent.getPlayer();

hasResult

Determines if this event expects a significant result value. Note: Events with the HasResult annotation will have this method automatically added to return true.

Returns boolean

myMCPlayerWakeUpEvent.hasResult();

isCancelable

Determine if this function is cancelable at all. Returns: If access to setCanceled should be allowed Note: Events with the Cancelable annotation will have this method automatically added to return true.

Returns boolean

myMCPlayerWakeUpEvent.isCancelable();

isCanceled

Determine if this event is canceled and should stop executing. Returns: The current canceled state

Returns boolean

myMCPlayerWakeUpEvent.isCanceled();

setCanceled

myMCPlayerWakeUpEvent.setCanceled(cancel as boolean);
ParameterTypeDescription
cancelbooleanNo description provided

shouldSetSpawn

Indicates if the player's sleep was considered successful. In vanilla, this is used to determine if the spawn chunk is to be set to the bed's position.

Returns boolean

myMCPlayerWakeUpEvent.shouldSetSpawn();

updateWorld

Indicates if the server should be notified of sleeping changes. This will only be false if the server is considered 'up to date' already, because, for example, it initiated the call.

Returns boolean

myMCPlayerWakeUpEvent.updateWorld();

wakeImmediately

Used for the 'wake up animation'. This is false if the player is considered 'sleepy' and the overlay should slowly fade away.

Returns boolean

myMCPlayerWakeUpEvent.wakeImmediately();