This class was added by a mod with mod-id
crafttweaker. So you need to have this mod installed if you want to use this feature.
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import.
new crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent(handler as function.Consumer<crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent>);
Determines if this event expects a significant result value. Note: Events with the HasResult annotation will have this method automatically added to return true.
Determine if this function is cancelable at all. Returns:
If access to setCanceled should be allowed
Events with the Cancelable annotation will have this method automatically added to return true.
Determine if this event is canceled and should stop executing. Returns:
The current canceled state
myMCPlayerWakeUpEvent.setCanceled(cancel as boolean);
|cancel||boolean||No description provided|
Indicates if the player's sleep was considered successful. In vanilla, this is used to determine if the spawn chunk is to be set to the bed's position.
Indicates if the server should be notified of sleeping changes. This will only be false if the server is considered 'up to date' already, because, for example, it initiated the call.
Used for the 'wake up animation'. This is false if the player is considered 'sleepy' and the overlay should slowly fade away.