MCItemStackMutable

Link to mcitemstackmutable

An MCItemStackMutable object is the same as any other IItemStack. The only difference is that changes made to it will not create a new ItemStack, but instead modify the stack given.

This is useful for example when you are dealing with Event Handlers and need to shrink the stack the player is using without assigning a new stack.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.item.MCItemStackMutable;

Implemented Interfaces

Link to implemented-interfaces

MCItemStackMutable implements the following interfaces. That means all methods defined in these interfaces are also available in MCItemStackMutable

Static Properties

Link to static-properties

NombreTypeHas GetterHas SetterDescription
Nombre
CRAFTTWEAKER_DATA_KEY
Type
string
Has Getter
true
Has Setter
false
Description
No Description Provided
Result typeIs Implicit
Result type
IData
Is Implicit
true
Result type
IIngredientWithAmount
Is Implicit
true
Result type
MapData
Is Implicit
true
Result type
MCItemDefinition
Is Implicit
true
Result type
MCWeightedItemStack
Is Implicit
true

Link to addGlobalAttributeModifier

Name: addGlobalAttributeModifier

Adds an AttributeModifier to this IIngredient.

Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier

Return Type: void

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// MCItemStackMutable.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as MCEquipmentSlotType[]) as void

<item:minecraft:dirt>.mutable().addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslottype:chest>]);
ParameterTypeDescription
Parameter
attribute
Type
Attribute
Description
The Attribute of the modifier.
Parameter
name
Type
string
Description
The name of the modifier.
Parameter
value
Type
double
Description
The value of the modifier.
Parameter
operation
Type
AttributeOperation
Description
The operation of the modifier.
Parameter
slotTypes
Type
MCEquipmentSlotType[]
Description
What slots the modifier is valid for.

Link to addGlobalAttributeModifier

Name: addGlobalAttributeModifier

Adds an AttributeModifier to this IIngredient using a specific UUID.

The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes to get the UUID of the attributes on an ItemStack.

Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier

Return Type: void

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// MCItemStackMutable.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as MCEquipmentSlotType[]) as void

<item:minecraft:dirt>.mutable().addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslottype:chest>]);
ParameterTypeDescription
Parameter
attribute
Type
Attribute
Description
The Attribute of the modifier.
Parameter
uuid
Type
string
Description
The unique identifier of the modifier to replace.
Parameter
name
Type
string
Description
The name of the modifier.
Parameter
value
Type
double
Description
The value of the modifier.
Parameter
operation
Type
AttributeOperation
Description
The operation of the modifier.
Parameter
slotTypes
Type
MCEquipmentSlotType[]
Description
What slots the modifier is valid for.

Name: addShiftTooltip

Return Type: void

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MCItemStackMutable.addShiftTooltip(content as MCTextComponent, showMessage as MCTextComponent) as void
ParameterTypeDescriptionOptionalDefaultValue
Parameter
contenido
Type
MCTextComponent
Description
No Description Provided
Optional
false
DefaultValue
Parameter
showMessage
Type
MCTextComponent
Description
No Description Provided
Optional
true
DefaultValue

Name: addTooltip

Return Type: void

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MCItemStackMutable.addTooltip(content as MCTextComponent) as void
ParameterTypeDescription
Parameter
contenido
Type
MCTextComponent
Description
No Description Provided

Name: anyDamage

Return Type: MCIngredientConditioned<IIngredient>

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// MCItemStackMutable.anyDamage() as MCIngredientConditioned<IIngredient>

<item:minecraft:dirt>.mutable().anyDamage();

Link to asIIngredientWithAmount

Name: asIIngredientWithAmount

Return Type: IIngredientWithAmount

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// MCItemStackMutable.asIIngredientWithAmount() as IIngredientWithAmount

<item:minecraft:dirt>.mutable().asIIngredientWithAmount();

Name: clearCustomName

Clears any custom name set for this ItemStack

Return Type: void

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// MCItemStackMutable.clearCustomName() as void

<item:minecraft:dirt>.mutable().clearCustomName();

Name: clearTooltip

Return Type: void

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// MCItemStackMutable.clearTooltip() as void

<item:minecraft:dirt>.mutable().clearTooltip();

Name: contains

Does the ingredient contain the given ingredient?

Return Type: boolean

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// MCItemStackMutable.contains(ingredient as IIngredient) as boolean

<item:minecraft:dirt>.mutable().contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
ParameterTypeDescription
Parameter
ingredient
Type
IIngredient
Description
The ingredient to check

Name: getAttributes

Gets the Attributes and the AttributeModifiers on this IItemStack for the given EquipmentSlotType

Returns: A Map of Attribute to a List of AttributeModifier for the given EquipmentSlotType.
Return Type: stdlib.List<AttributeModifier>[Attribute]

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// MCItemStackMutable.getAttributes(slotType as MCEquipmentSlotType) as stdlib.List<AttributeModifier>[Attribute]

<item:minecraft:dirt>.mutable().getAttributes(<equipmentslottype:chest>);
ParameterTypeDescription
Parameter
slotType
Type
MCEquipmentSlotType
Description
The slot to get the Attributes for.

Name: getDefinition

Return Type: MCItemDefinition

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// MCItemStackMutable.getDefinition() as MCItemDefinition

<item:minecraft:dirt>.mutable().getDefinition();

Link to getEnchantmentLevel

Name: getEnchantmentLevel

Gets the level of the given enchantment on the item. Returns 0 if the item doesn't have the given enchantment.

Return Type: int

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MCItemStackMutable.getEnchantmentLevel(enchantment as MCEnchantment) as int
ParameterTypeDescription
Parameter
enchantment
Type
MCEnchantment
Description
No Description Provided

Name: getEnchantments

Return Type: int?[MCEnchantment]

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// MCItemStackMutable.getEnchantments() as int?[MCEnchantment]

<item:minecraft:dirt>.mutable().getEnchantments();

Name: getMaxStackSize

Returns the max stack size of the Item in the ItemStack

Returns: Max stack size of the Item.
Return Type: int

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// MCItemStackMutable.getMaxStackSize() as int

<item:minecraft:dirt>.mutable().getMaxStackSize();

Name: getRarity

Returns the rarity of the Item in the ItemStack

Returns: Rarity of the Item.
Return Type: Rarity

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// MCItemStackMutable.getRarity() as Rarity

<item:minecraft:dirt>.mutable().getRarity();

Link to getRemainingItem

Name: getRemainingItem

When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.

Return Type: IItemStack

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// MCItemStackMutable.getRemainingItem(stack as IItemStack) as IItemStack

<item:minecraft:dirt>.mutable().getRemainingItem(<item:minecraft:iron_ingot>);
ParameterTypeDescription
Parameter
stack
Type
IItemStack
Description
The stack to provide for this ingredient.

Name: isFood

Return Type: boolean

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// MCItemStackMutable.isFood() as boolean

<item:minecraft:dirt>.mutable().isFood();

Name: isImmuneToFire

Checks if this IItemStack burns when thrown into fire / lava or damaged by fire.

Returns: True if this IItemStack is immune to fire. False otherwise.
Return Type: boolean

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// MCItemStackMutable.isImmuneToFire() as boolean

<item:minecraft:dirt>.mutable().isImmuneToFire();

Name: matches

Does the given stack match the ingredient?

Return Type: boolean

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// MCItemStackMutable.matches(stack as IItemStack) as boolean

<item:minecraft:dirt>.mutable().matches(<item:minecraft:iron_ingot>);
ParameterTypeDescription
Parameter
stack
Type
IItemStack
Description
The stack to check

Link to modifyShiftTooltip

Name: modifyShiftTooltip

Return Type: void

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MCItemStackMutable.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction) as void
ParameterTypeDescriptionOptionalDefaultValue
Parameter
shiftedFunction
Type
ITooltipFunction
Description
No Description Provided
Optional
false
DefaultValue
Parameter
unshiftedFunction
Type
ITooltipFunction
Description
No Description Provided
Optional
true
DefaultValue

Name: modifyTooltip

Return Type: void

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MCItemStackMutable.modifyTooltip(function as ITooltipFunction) as void
ParameterTypeDescription
Parameter
function
Type
ITooltipFunction
Description
No Description Provided

Name: only

Use this if you already have the condition from another ingredient

Return Type: MCIngredientConditioned<IIngredient>

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MCItemStackMutable.only(condition as IIngredientCondition<IIngredient>) as MCIngredientConditioned<IIngredient>
ParameterTypeDescription
Parameter
condition
Type
IIngredientCondition<IIngredient>
Description
No Description Provided

Name: onlyDamaged

Return Type: MCIngredientConditioned<IIngredient>

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// MCItemStackMutable.onlyDamaged() as MCIngredientConditioned<IIngredient>

<item:minecraft:dirt>.mutable().onlyDamaged();

Link to onlyDamagedAtLeast

Name: onlyDamagedAtLeast

Return Type: MCIngredientConditioned<IIngredient>

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MCItemStackMutable.onlyDamagedAtLeast(minDamage as int) as MCIngredientConditioned<IIngredient>
ParameterTypeDescription
Parameter
minDamage
Type
int
Description
No Description Provided

Link to onlyDamagedAtMost

Name: onlyDamagedAtMost

Return Type: MCIngredientConditioned<IIngredient>

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MCItemStackMutable.onlyDamagedAtMost(maxDamage as int) as MCIngredientConditioned<IIngredient>
ParameterTypeDescription
Parameter
maxDamage
Type
int
Description
No Description Provided

Name: onlyIf

Return Type: MCIngredientConditioned<IIngredient>

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MCItemStackMutable.onlyIf(uid as string, function as Predicate<IItemStack>) as MCIngredientConditioned<IIngredient>
ParameterTypeDescriptionOptionalDefaultValue
Parameter
uid
Type
string
Description
No Description Provided
Optional
false
DefaultValue
Parameter
function
Type
Predicate<IItemStack>
Description
No Description Provided
Optional
true
DefaultValue

Link to removeGlobalAttribute

Name: removeGlobalAttribute

Removes all AttributeModifiers that use the given Attribute from this IIngredient.

Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.

This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.

Return Type: void

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// MCItemStackMutable.removeGlobalAttribute(attribute as Attribute, slotTypes as MCEquipmentSlotType[]) as void

<item:minecraft:dirt>.mutable().removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<equipmentslottype:chest>]);
ParameterTypeDescription
Parameter
attribute
Type
Attribute
Description
The attribute to remove.
Parameter
slotTypes
Type
MCEquipmentSlotType[]
Description
The slot types to remove it from.

Link to removeGlobalAttributeModifier

Name: removeGlobalAttributeModifier

Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.

Return Type: void

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// MCItemStackMutable.removeGlobalAttributeModifier(uuid as string, slotTypes as MCEquipmentSlotType[]) as void

<item:minecraft:dirt>.mutable().removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<equipmentslottype:chest>]);
ParameterTypeDescription
Parameter
uuid
Type
string
Description
The unique id of the AttributeModifier to remove.
Parameter
slotTypes
Type
MCEquipmentSlotType[]
Description
The slot types to remove it from.

Name: removeTooltip

Return Type: void

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MCItemStackMutable.removeTooltip(regex as string) as void
ParameterTypeDescription
Parameter
regex
Type
string
Description
No Description Provided

Name: setImmuneToFire

Sets if this IItemStack is immune to fire / lava.

If true, the item will not burn when thrown into fire or lava.

Return Type: void

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// MCItemStackMutable.setImmuneToFire(immuneToFire as boolean) as void

<item:minecraft:dirt>.mutable().setImmuneToFire(true);
ParameterTypeDescription
Parameter
immuneToFire
Type
boolean
Description
Should the item be immune to fire.

Name: setMaxStackSize

Sets the max stacksize of the Item.

Return Type: void

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// MCItemStackMutable.setMaxStackSize(newMaxStackSize as int) as void

<item:minecraft:dirt>.mutable().setMaxStackSize(16);
ParameterTypeDescription
Parameter
newMaxStackSize
Type
int
Description
The new max stack size of the Item.

Name: setRarity

Sets the rarity of the Item.

Return Type: void

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// MCItemStackMutable.setRarity(newRarity as Rarity) as void

<item:minecraft:dirt>.mutable().setRarity(Rarity.UNCOMMON);
ParameterTypeDescription
Parameter
newRarity
Type
Rarity
Description
The new rarity of the Item.

Name: weight

Return Type: MCWeightedItemStack

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MCItemStackMutable.weight(weight as double) as MCWeightedItemStack
ParameterTypeDescription
Parameter
weight
Type
double
Description
No Description Provided

Name: CONTAINS

Does the ingredient contain the given ingredient?

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ingredient as IIngredient in myMCItemStackMutable
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in <item:minecraft:dirt>.mutable()

Name: EQUALS

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myMCItemStackMutable == o as Object

Name: MOD

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myMCItemStackMutable % percentage as int

Name: OR

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myMCItemStackMutable | other as IIngredient
NombreTypeHas GetterHas SetterDescription
Nombre
amount
Type
int
Has Getter
true
Has Setter
false
Description
Gets the amount of Items in the ItemStack
Nombre
burnTime
Type
int
Has Getter
true
Has Setter
true
Description
No Description Provided
Nombre
damageable - es el objeto dañable
Type
boolean
Has Getter
true
Has Setter
false
Description
Returns if the ItemStack is damageable
I.E Swords and tools are damageable, sticks are not.
Nombre
damaged
Type
boolean
Has Getter
true
Has Setter
false
Description
Returns if the ItemStack is damaged
I.E a Swords that is no at full durability is damaged.
Nombre
definition
Type
MCItemDefinition
Has Getter
true
Has Setter
false
Description
No Description Provided
Nombre
displayName
Type
string
Has Getter
true
Has Setter
false
Description
Gets the display name of the ItemStack
Nombre
empty
Type
boolean
Has Getter
true
Has Setter
false
Description
Returns if the ItemStack is empty
Nombre
enchantments
Type
int?[MCEnchantment]
Has Getter
true
Has Setter
false
Description
No Description Provided
Nombre
food
Type
MCFood?
Has Getter
true
Has Setter
true
Description
No Description Provided
Nombre
getOrCreate
Type
IData
Has Getter
true
Has Setter
false
Description
Returns the NBT tag attached to this ItemStack or makes a new tag.
Nombre
getRepairCost
Type
int
Has Getter
true
Has Setter
false
Description
Gets the repair cost of the ItemStack, or 0 if no repair is defined.
Nombre
hasDisplayName
Type
boolean
Has Getter
true
Has Setter
false
Description
Returns true if the ItemStack has a display name.
Nombre
hasEffect
Type
boolean
Has Getter
true
Has Setter
false
Description
Returns true if this ItemStack has an effect.
Nombre
hasTag
Type
boolean
Has Getter
true
Has Setter
false
Description
Returns true if this ItemStack has a Tag
Nombre
immuneToFire
Type
void
Has Getter
true
Has Setter
true
Description
Sets if this IItemStack is immune to fire / lava.

If true, the item will not burn when thrown into fire or lava.
Nombre
isCrossbow
Type
boolean
Has Getter
true
Has Setter
false
Description
Returns true if this stack is considered a crossbow item
Nombre
isEnchantable
Type
boolean
Has Getter
true
Has Setter
false
Description
Can this ItemStack be enchanted?
Nombre
isEnchanted
Type
boolean
Has Getter
true
Has Setter
false
Description
Is this ItemStack enchanted?
Nombre
maxDamage
Type
int
Has Getter
true
Has Setter
true
Description
Returns the max damage of the ItemStack
This is the max durability of the ItemStack.
Nombre
maxStackSize
Type
int
Has Getter
true
Has Setter
true
Description
Returns the max stack size of the Item in the ItemStack
Nombre
owner
Type
string
Has Getter
true
Has Setter
false
Description
Gets owning mod for the Item in this IItemStack
Nombre
rarity
Type
Rarity
Has Getter
true
Has Setter
true
Description
Returns the rarity of the Item in the ItemStack
Nombre
registryName
Type
Ubicación MCResource
Has Getter
true
Has Setter
false
Description
Gets the registry name for the Item in this IItemStack
Nombre
stackable
Type
boolean
Has Getter
true
Has Setter
false
Description
Returns if the ItemStack can have an amount greater than 1
I.E Swords and tools are not stackable, sticks are.
Nombre
tag
Type
IData
Has Getter
true
Has Setter
false
Description
Returns the NBT tag attached to this ItemStack.
Nombre
toolTypes
Type
ToolType[]
Has Getter
true
Has Setter
false
Description
No Description Provided
Nombre
translationKey
Type
string
Has Getter
true
Has Setter
false
Description
Returns the unlocalized Name of the Item in the ItemStack
Nombre
useDuration
Type
int
Has Getter
true
Has Setter
false
Description
Gets the use duration of the ItemStack