MCLivingDeathEvent

Link to mclivingdeathevent

This event is fired just before an entity is killed. This allows you to run additional logic or prevent the death.

The event is cancelable.

If the event is canceled, the entity does not die.

The event does not have a result.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.event.entity.living.MCLivingDeathEvent;

Extending MCLivingEvent

Link to extending-mclivingevent

MCLivingDeathEvent extends MCLivingEvent. That means all methods available in MCLivingEvent are also available in MCLivingDeathEvent

Name: getSource

Gets the source of the damage that killed the entity.

Returns: The source of the damage that killed the entity.
Return Type: DamageSource

ZenScript
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// MCLivingDeathEvent.getSource() as DamageSource

event.getSource();
NameTypeHas GetterHas SetterDescription
Name
source
Type
DamageSource
Has Getter
true
Has Setter
false
Description
Gets the source of the damage that killed the entity.