ItemPredicate
Represents the predicate for an MCItemDefinition.
This predicate will match an item against either a specific MCItemDefinition or item tag (MCTag<T>), with the second taking precedence over the first. If this initial check succeeds, then the predicate may also verify additional item properties, such as its current amount, its damage, or internal NBT data via NBTPredicate. The predicate can also check the enchantments that are currently either applied to or stored onto the item via EnchantmentPredicates, or the potion effect that is currently present on the item, if any.
By default, any item will be able to pass the checks of this predicate.
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Extending AnyDefaultingVanillaWrappingPredicate
ItemPredicate extends AnyDefaultingVanillaWrappingPredicate. That means all methods available in AnyDefaultingVanillaWrappingPredicate are also available in ItemPredicate
Methods
Sets this predicate to match the given IItemStack as closely as possible.
Additional properties such as damage, count, or NBT data are ignored.
Return Type: ItemPredicate
Sets this predicate to match the given IItemStack as closely as possible, optionally considering damage.
Additional properties such as count or NBT data are ignored.
Return Type: ItemPredicate
Sets this predicate to match the given IItemStack as closely as possible, optionally considering damage and count.
Additional properties such as NBT data are ignored.
Return Type: ItemPredicate
Sets this predicate to match the given IItemStack as closely as possible, optionally considering damage, count, and NBT data.
Return Type: ItemPredicate
Creates and sets the NBTPredicate that will be matched against the item's NBT data.
Any changes that have already been made to the NBT predicate will be overwritten, effectively replacing the previous one, if any.
Return Type: ItemPredicate
Creates and adds a new EnchantmentPredicate to the list of predicates to match against the item's enchantments.
The added predicate is simply added to the list. No validity checks are performed, meaning that there may be multiple predicates that target a single enchantment. In this case, they all need to match, thus they have to have compatible bounds.
Return Type: ItemPredicate
Creates and adds a new EnchantmentPredicate for the given MCEnchantment to the list of predicates to match against the item's enchantments.
The predicate that will be configured is already configured to target the specified enchantment.
The added predicate is simply added to the list. No validity checks are performed, meaning that there may be multiple predicates that target a single enchantment. In this case, they all need to match, thus they have to have compatible bounds.
Return Type: ItemPredicate
Sets the amount to exactly match the given value
.
If the amount had already some bounds specified, then they will be overwritten with the new value.
Return Type: ItemPredicate
Sets the damage to exactly match the given value
.
If the damage had already some bounds specified, then they will be overwritten with the new value.
Return Type: ItemPredicate
Sets the MCItemDefinition that this predicate should match.
If a tag to match against has already been set, then the tag check will take precedence over this check.
Return Type: ItemPredicate
Sets the MCItemDefinition that this predicate should match to the one contained in the given IItemStack.
If a tag to match against has already been set, then the tag check will take precedence over this check.
Return Type: ItemPredicate
Sets the maximum amount of items to max
.
If the amount had already some bounds specified, then the maximum value of the bound will be overwritten with the value specified in max
. On the other hand, if the amount didn't have any bounds set, the maximum is set, leaving the lower end unbounded.
The maximum value is inclusive, meaning that a value that is equal to max
will pass the check.
Return Type: ItemPredicate
Sets the maximum damage of the item to max
.
If the damage had already some bounds specified, then the maximum value of the bound will be overwritten with the value specified in max
. On the other hand, if the damage didn't have any bounds set, the maximum is set, leaving the lower end unbounded.
The maximum value is inclusive, meaning that a value that is equal to max
will pass the check.
Return Type: ItemPredicate
Sets the minimum amount of items to min
.
If the amount had already some bounds specified, then the minimum value of the bound will be overwritten with the value specified in min
. On the other hand, if the amount didn't have any bounds set, the minimum is set, leaving the upper end unbounded.
The minimum value is inclusive, meaning that a value that is equal to min
will pass the check.
Return Type: ItemPredicate
Sets the minimum damage of the item to min
.
If the damage had already some bounds specified, then the minimum value of the bound will be overwritten with the value specified in min
. On the other hand, if the damage didn't have any bounds set, the minimum is set, leaving the upper end unbounded.
The minimum value is inclusive, meaning that a value that is equal to min
will pass the check.
Return Type: ItemPredicate
Sets both the minimum and maximum amount of items to min
and max
respectively.
If the amount had already some bounds specified, then they will be overwritten with the new values.
Both minimum and maximum values are inclusive, meaning that a value that is equal to either min
or
max
will pass the check.
Return Type: ItemPredicate
Sets both the minimum and maximum damage of the item to min
and max
respectively.
If the damage had already some bounds specified, then they will be overwritten with the new values.
Both minimum and maximum values are inclusive, meaning that a value that is equal to either min
or
max
will pass the check.
Return Type: ItemPredicate
Creates and adds a new EnchantmentPredicate to the list of predicates to match against the item's stored enchantments.
The added predicate is simply added to the list. No validity checks are performed, meaning that there may be multiple predicates that target a single enchantment. In this case, they all need to match, thus they have to have compatible bounds.
Return Type: ItemPredicate
Creates and adds a new EnchantmentPredicate for the given MCEnchantment to the list of predicates to match against the item's stored enchantments.
The predicate that will be configured is already configured to target the specified enchantment.
The added predicate is simply added to the list. No validity checks are performed, meaning that there may be multiple predicates that target a single enchantment. In this case, they all need to match, thus they have to have compatible bounds.
Return Type: ItemPredicate
Sets the MCTag<T> that this predicate should use for matching.
The predicate will successfully match only if the supplied item is contained within the given tag.
Specifying both a tag and an item to match against will make the tag take precedence over the item.
Return Type: ItemPredicate