TagManager<T : Object>

TagManagers are used to handle the different types of Tags within the game. They can be retrieved directly with the TagManager BEP, and are also used indirectly when creating a tag with the Tag BEP.

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.tag.TagManager;

Implemented Interfaces

TagManager implements the following interfaces. That means all methods defined in these interfaces are also available in TagManager

Methods

exists

Checks if a tag already exists. Does the same as calling .exists on a tag directly

Return Type: boolean

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TagManager.exists(location as MCResourceLocation) as boolean
ParameterTypeDescription
Localisationformat@@0 MCRessourceLocationThe resource location to check for
exists

Checks if a tag already exists. Does the same as calling .exists on a tag directly

Return Type: boolean

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TagManager.exists(name as string) as boolean
ParameterTypeDescription
namestringThe resource location to check for
getAllTags

Retrieves a list of all tags currently registered.

Return Type: stdlib.List<MCTag<T>>

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TagManager.getAllTags() as stdlib.List<MCTag<T>>
myTagManager.getAllTags();
getAllTagsFor

Retrieves all tags contain the provided element

Return Type: stdlib.List<MCTag<T>>

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TagManager.getAllTagsFor(element as T) as stdlib.List<MCTag<T>>
ParameterTypeDescription
elementTThe element whose tags should be returned
getTag

Retrieves a tag by its name. Will also be called by the BEP.

Note that this method does not yet create the tag if it does not exist. Adding something to the object created by this tag will create it for the game.

Return Type: MCTag<T>

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TagManager.getTag(location as MCResourceLocation) as MCTag<T>
ParameterTypeDescription
Localisationformat@@0 MCRessourceLocationThe Resource location of the tag
getTag

Retrieves a tag by its name. Will also be called by the BEP.

Note that this method does not yet create the tag if it does not exist. Adding something to the object created by this tag will create it for the game.

Return Type: MCTag<T>

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TagManager.getTag(name as string) as MCTag<T>
ParameterTypeDescription
namestringThe Resource location of the tag
getTagFolder

Get the tag type. In a Bracket call, this will used to determine which TagManager to use.

{

Return Type: string

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TagManager.getTagFolder() as string
myTagManager.getTagFolder();

Operators

CONTAINS

Checks if a tag already exists. Does the same as calling .exists on a tag directly

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name as string in myTagManager

Properties

NameTypeHas GetterHas Setter
allstdlib.List<MCTag<T>>truefalse
tagTypestringtruefalse