MCPlayerWakeUpEvent
Questa classe è stata aggiunta da una mod con ID crafttweaker
. Perciò, è necessario avere questa mod installata per poter utilizzare questa funzione.
Importing the class
Potrebbe essere necessario importare il pacchetto, se si incontrano dei problemi (come castare un vettore), quindi meglio essere sicuri e aggiungere la direttiva di importazione.
Constructors
Methods
getEntityPlayer
Returns crafttweaker.api.entity.player.MCPlayerEntity
getPlayer
Returns: Player
Returns crafttweaker.api.entity.player.MCPlayerEntity
hasResult
Determines if this event expects a significant result value. Note: Events with the HasResult annotation will have this method automatically added to return true.
Restituisce un booleano
isCancelable
Determine if this function is cancelable at all. Returns: If access to setCanceled should be allowed
Note:
Events with the Cancelable annotation will have this method automatically added to return true.
Restituisce un booleano
isCanceled
Determine if this event is canceled and should stop executing. Returns: The current canceled state
Restituisce un booleano
setCanceled
shouldSetSpawn
Indicates if the player's sleep was considered successful. In vanilla, this is used to determine if the spawn chunk is to be set to the bed's position.
Restituisce un booleano
updateWorld
Indicates if the server should be notified of sleeping changes. This will only be false if the server is considered 'up to date' already, because, for example, it initiated the call.
Restituisce un booleano
wakeImmediately
Used for the 'wake up animation'. This is false if the player is considered 'sleepy' and the overlay should slowly fade away.
Restituisce un booleano