MCPlayerWakeUpEvent

Questa classe è stata aggiunta da una mod con ID crafttweaker. Perciò, è necessario avere questa mod installata per poter utilizzare questa funzione.

Importing the class

Potrebbe essere necessario importare il pacchetto, se si incontrano dei problemi (come castare un vettore), quindi meglio essere sicuri e aggiungere la direttiva di importazione.

crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent

Constructors

new crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent(handler as function.Consumer<crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent>);
ParameterTypeDescription
handlerfunction.Consumer<crafttweaker.api.event.entity.player.MCPlayerWakeUpEvent>Nessuna descrizione fornita

Methods

getEntityPlayer

Returns crafttweaker.api.entity.player.MCPlayerEntity

myMCPlayerWakeUpEvent.getEntityPlayer();

getPlayer

Returns: Player

Returns crafttweaker.api.entity.player.MCPlayerEntity

myMCPlayerWakeUpEvent.getPlayer();

hasResult

Determines if this event expects a significant result value. Note: Events with the HasResult annotation will have this method automatically added to return true.

Restituisce un booleano

myMCPlayerWakeUpEvent.hasResult();

isCancelable

Determine if this function is cancelable at all. Returns: If access to setCanceled should be allowed Note: Events with the Cancelable annotation will have this method automatically added to return true.

Restituisce un booleano

myMCPlayerWakeUpEvent.isCancelable();

isCanceled

Determine if this event is canceled and should stop executing. Returns: The current canceled state

Restituisce un booleano

myMCPlayerWakeUpEvent.isCanceled();

setCanceled

myMCPlayerWakeUpEvent.setCanceled(cancel as boolean);
ParameterTypeDescription
cancelbooleanNessuna descrizione fornita

shouldSetSpawn

Indicates if the player's sleep was considered successful. In vanilla, this is used to determine if the spawn chunk is to be set to the bed's position.

Restituisce un booleano

myMCPlayerWakeUpEvent.shouldSetSpawn();

updateWorld

Indicates if the server should be notified of sleeping changes. This will only be false if the server is considered 'up to date' already, because, for example, it initiated the call.

Restituisce un booleano

myMCPlayerWakeUpEvent.updateWorld();

wakeImmediately

Used for the 'wake up animation'. This is false if the player is considered 'sleepy' and the overlay should slowly fade away.

Restituisce un booleano

myMCPlayerWakeUpEvent.wakeImmediately();