Importare la Classe

Link to importare-la-classe

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.item.IngredientList;

Interfacce Implementate

Link to interfacce-implementate

IngredientList implements the following interfaces. That means all methods defined in these interfaces are also available in IngredientList

No Description Provided

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new IngredientList(ingredients as IIngredient[]) as IngredientList
ParametroTipoDescrizione
Parametro
ingredients
Tipo
IIngredient[]
Descrizione
No Description Provided
Tipo RisultatoImplicito
Tipo Risultato
IData
Implicito
Tipo Risultato
MapData
Implicito

Link to addGlobalAttributeModifier

Name: addGlobalAttributeModifier

Adds an AttributeModifier to this IIngredient.

Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier

Return Type: void

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// IngredientList.addGlobalAttributeModifier(attribute as Attribute, name as string, value as double, operation as AttributeOperation, slotTypes as MCEquipmentSlotType[]) as void

myIngredientList.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslottype:chest>]);
ParametroTipoDescrizione
Parametro
attribute
Tipo
Attribute
Descrizione
The Attribute of the modifier.
Parametro
nome
Tipo
string
Descrizione
The name of the modifier.
Parametro
valore
Tipo
double
Descrizione
The value of the modifier.
Parametro
operation
Tipo
AttributeOperation
Descrizione
The operation of the modifier.
Parametro
slotTypes
Tipo
MCEquipmentSlotType[]
Descrizione
What slots the modifier is valid for.

Link to addGlobalAttributeModifier

Name: addGlobalAttributeModifier

Adds an AttributeModifier to this IIngredient using a specific UUID.

The UUID can be used to override an existing attribute on an ItemStack with this new modifier. You can use /ct hand attributes to get the UUID of the attributes on an ItemStack.

Attributes added with this method appear on all ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to have the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withAttributeModifier

Return Type: void

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// IngredientList.addGlobalAttributeModifier(attribute as Attribute, uuid as string, name as string, value as double, operation as AttributeOperation, slotTypes as MCEquipmentSlotType[]) as void

myIngredientList.addGlobalAttributeModifier(<attribute:minecraft:generic.attack_damage>, "8c1b5535-9f79-448b-87ae-52d81480aaa3", "Extra Power", 10, AttributeOperation.ADDITION, [<equipmentslottype:chest>]);
ParametroTipoDescrizione
Parametro
attribute
Tipo
Attribute
Descrizione
The Attribute of the modifier.
Parametro
uuid
Tipo
string
Descrizione
The unique identifier of the modifier to replace.
Parametro
nome
Tipo
string
Descrizione
The name of the modifier.
Parametro
valore
Tipo
double
Descrizione
The value of the modifier.
Parametro
operation
Tipo
AttributeOperation
Descrizione
The operation of the modifier.
Parametro
slotTypes
Tipo
MCEquipmentSlotType[]
Descrizione
What slots the modifier is valid for.

Name: addShiftTooltip

Return Type: void

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IngredientList.addShiftTooltip(content as MCTextComponent, showMessage as MCTextComponent) as void
ParametroTipoDescrizioneOptionalDefaultValue
Parametro
contenuto
Tipo
MCTextComponent
Descrizione
No Description Provided
Optional
no
DefaultValue
Parametro
showMessage
Tipo
MCTextComponent
Descrizione
No Description Provided
Optional
DefaultValue

Name: addTooltip

Return Type: void

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IngredientList.addTooltip(content as MCTextComponent) as void
ParametroTipoDescrizione
Parametro
contenuto
Tipo
MCTextComponent
Descrizione
No Description Provided

Name: anyDamage

Return Type: MCIngredientConditioned<IIngredient>

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// IngredientList.anyDamage() as MCIngredientConditioned<IIngredient>

myIngredientList.anyDamage();

Name: clearTooltip

Return Type: void

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// IngredientList.clearTooltip() as void

myIngredientList.clearTooltip();

Name: contains

Does the ingredient contain the given ingredient?

Return Type: boolean

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// IngredientList.contains(ingredient as IIngredient) as boolean

myIngredientList.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
ParametroTipoDescrizione
Parametro
ingredient
Tipo
IIngredient
Descrizione
The ingredient to check

Link to getRemainingItem

Name: getRemainingItem

When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.

Return Type: IItemStack

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// IngredientList.getRemainingItem(stack as IItemStack) as IItemStack

myIngredientList.getRemainingItem(<item:minecraft:iron_ingot>);
ParametroTipoDescrizione
Parametro
stack
Tipo
IItemStack
Descrizione
The stack to provide for this ingredient.

Name: matches

Does the given stack match the ingredient?

Return Type: boolean

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// IngredientList.matches(stack as IItemStack) as boolean

myIngredientList.matches(<item:minecraft:iron_ingot>);
ParametroTipoDescrizione
Parametro
stack
Tipo
IItemStack
Descrizione
The stack to check

Link to modifyShiftTooltip

Name: modifyShiftTooltip

Return Type: void

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IngredientList.modifyShiftTooltip(shiftedFunction as ITooltipFunction, unshiftedFunction as ITooltipFunction) as void
ParametroTipoDescrizioneOptionalDefaultValue
Parametro
shiftedFunction
Tipo
ITooltipFunction
Descrizione
No Description Provided
Optional
no
DefaultValue
Parametro
unshiftedFunction
Tipo
ITooltipFunction
Descrizione
No Description Provided
Optional
DefaultValue

Name: modifyTooltip

Return Type: void

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IngredientList.modifyTooltip(function as ITooltipFunction) as void
ParametroTipoDescrizione
Parametro
function
Tipo
ITooltipFunction
Descrizione
No Description Provided

Name: only

Use this if you already have the condition from another ingredient

Return Type: MCIngredientConditioned<IIngredient>

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IngredientList.only(condition as IIngredientCondition<IIngredient>) as MCIngredientConditioned<IIngredient>
ParametroTipoDescrizione
Parametro
condition
Tipo
IIngredientCondition<IIngredient>
Descrizione
No Description Provided

Name: onlyDamaged

Return Type: MCIngredientConditioned<IIngredient>

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// IngredientList.onlyDamaged() as MCIngredientConditioned<IIngredient>

myIngredientList.onlyDamaged();

Link to onlyDamagedAtLeast

Name: onlyDamagedAtLeast

Return Type: MCIngredientConditioned<IIngredient>

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IngredientList.onlyDamagedAtLeast(minDamage as int) as MCIngredientConditioned<IIngredient>
ParametroTipoDescrizione
Parametro
minDamage
Tipo
int
Descrizione
No Description Provided

Link to onlyDamagedAtMost

Name: onlyDamagedAtMost

Return Type: MCIngredientConditioned<IIngredient>

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IngredientList.onlyDamagedAtMost(maxDamage as int) as MCIngredientConditioned<IIngredient>
ParametroTipoDescrizione
Parametro
maxDamage
Tipo
int
Descrizione
No Description Provided

Name: onlyIf

Return Type: MCIngredientConditioned<IIngredient>

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IngredientList.onlyIf(uid as string, function as Predicate<IItemStack>) as MCIngredientConditioned<IIngredient>
ParametroTipoDescrizioneOptionalDefaultValue
Parametro
uid
Tipo
string
Descrizione
No Description Provided
Optional
no
DefaultValue
Parametro
function
Tipo
Predicate<IItemStack>
Descrizione
No Description Provided
Optional
DefaultValue

Link to removeGlobalAttribute

Name: removeGlobalAttribute

Removes all AttributeModifiers that use the given Attribute from this IIngredient.

Attributes removed with this method are removed from ItemStacks that match this IIngredient, regardless of how or when the ItemStack was made, if you want to remove the attribute on a single specific ItemStack (such as a specific Diamond Sword made in a recipe), then you should use IItemStack#withoutAttribute.

This method can only remove default Attributes from an ItemStack, it is still possible that an ItemStack can override it.

Return Type: void

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// IngredientList.removeGlobalAttribute(attribute as Attribute, slotTypes as MCEquipmentSlotType[]) as void

myIngredientList.removeGlobalAttribute(<attribute:minecraft:generic.attack_damage>, [<equipmentslottype:chest>]);
ParametroTipoDescrizione
Parametro
attribute
Tipo
Attribute
Descrizione
The attribute to remove.
Parametro
slotTypes
Tipo
MCEquipmentSlotType[]
Descrizione
The slot types to remove it from.

Link to removeGlobalAttributeModifier

Name: removeGlobalAttributeModifier

Removes all AttributeModifiers who's ID is the same as the given uuid from this IIngredient.

Return Type: void

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// IngredientList.removeGlobalAttributeModifier(uuid as string, slotTypes as MCEquipmentSlotType[]) as void

myIngredientList.removeGlobalAttributeModifier("8c1b5535-9f79-448b-87ae-52d81480aaa3", [<equipmentslottype:chest>]);
ParametroTipoDescrizione
Parametro
uuid
Tipo
string
Descrizione
The unique id of the AttributeModifier to remove.
Parametro
slotTypes
Tipo
MCEquipmentSlotType[]
Descrizione
The slot types to remove it from.

Name: removeTooltip

Return Type: void

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IngredientList.removeTooltip(regex as string) as void
ParametroTipoDescrizione
Parametro
regex
Tipo
string
Descrizione
No Description Provided

Name: CONTAINS

Does the ingredient contain the given ingredient?

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ingredient as IIngredient in myIngredientList
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myIngredientList

Name: OR

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myIngredientList | other as IIngredient
NomeTipoHa GetterHa SetterDescrizione
Nome
burnTime
Tipo
void
Ha Getter
no
Ha Setter
Descrizione
Sets the burn time of this ingredient, for use in the furnace and other machines