LootContext
Link to lootcontext
Holds all information that may be obtainable from a loot table roll, allowing for identifying key information.
Not all parameters are present at all times, for obvious reasons. For example, information related to an entity will not be available if the loot table being rolled is the one for a block.
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.loot.LootContext;
Properties
Link to properties
名称 | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
名称 blockState | Type MCBlockState? | Has Getter true | Has Setter false | Description Gets the block state that was broken, if present; null otherwise. |
名称 damageSource | Type DamageSource? | Has Getter true | Has Setter false | Description Gets the damage source that caused the death of the current entity, if present; null otherwise. |
名称 directKillerEntity | Type MCEntity? | Has Getter true | Has Setter false | Description Gets the entity that effectively killed the current entity, if present; null otherwise. The difference between this and killerEntity resides on the direct-ness of the entity. For example, if a player kills a skeleton with an arrow, the player will be the killerEntity , while the arrow will be the directKillerEntity . |
名称 explosionRadius | Type float | Has Getter true | Has Setter false | Description Gets the explosion radius that caused the death of the entity or the destruction of the block, if present; 0.0 otherwise. |
名称 killerEntity | Type MCEntity? | Has Getter true | Has Setter false | Description Gets the entity that caused the death of the current entity, if present; null otherwise. The entity may or may not be a player. To get only the player, refer to lastDamagePlayer . |
名称 lastDamagePlayer | Type MCPlayerEntity? | Has Getter true | Has Setter false | Description Gets the last player that damaged the current entity, if present; null otherwise. |
名称 lootTableId | Type MCResourceLocation | Has Getter true | Has Setter false | Description Gets the loot table id of the current one being rolled, if available; a place-holder otherwise. |
名称 lootingModifier | Type int | Has Getter true | Has Setter false | Description Gets the looting modifier, calculated based on the current parameters. |
名称 luck | Type float | Has Getter true | Has Setter false | Description Gets the luck factor of the player, as computed by the current parameters. |
名称 origin | Type MCVector3d? | Has Getter true | Has Setter false | Description Gets the origin, or location, of the loot roll, if present; null otherwise. |
名称 random | Type Random | Has Getter true | Has Setter false | Description Gets the random generator used in loot table rolling |
名称 thisEntity | Type MCEntity? | Has Getter true | Has Setter false | Description Gets the current entity, if present; null otherwise. |
名称 tileEntity | Type MCTileEntity? | Has Getter true | Has Setter false | Description Gets the block entity that was present at the location of the broken block, if present; null otherwise. |
名称 tool | Type IItemStack | Has Getter true | Has Setter false | Description Gets the tool that was used to break the block or perform additional behavior, if present; an empty stack otherwise. |
名称 world | Type MCServerWorld | Has Getter true | Has Setter false | Description Gets the world where the interaction happened. |