TagManagerEntityType
Link to tagmanagerentitytype
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.tag.TagManagerEntityType;
Implemented Interfaces
Link to implemented-interfaces
TagManagerEntityType implements the following interfaces. That means all methods defined in these interfaces are also available in TagManagerEntityType
Methods
Link to methods
Name: exists
Checks if a tag already exists. Does the same as calling .exists
on a tag directly
Returns: Whether or not this tag already exists
Return Type: boolean
ZenScript CopyTagManagerEntityType.exists(location as MCResourceLocation) as boolean
Parameter | Type | Description |
---|---|---|
Parameter 場所 | Type MCResourceLocation | Description The resource location to check for |
Name: exists
Checks if a tag already exists. Does the same as calling .exists
on a tag directly
Returns: Whether or not this tag already exists
Return Type: boolean
ZenScript CopyTagManagerEntityType.exists(name as string) as boolean
Parameter | Type | Description |
---|---|---|
Parameter name | Type string | Description The resource location to check for |
Name: getAllTags
Retrieves a list of all tags currently registered.
Return Type: stdlib.List<MCTag<T>>
ZenScript Copy// TagManagerEntityType.getAllTags() as stdlib.List<MCTag<T>>
myTagManagerEntityType.getAllTags();
Name: getTag
Retrieves a tag by its name. Will also be called by the BEP.
Note that this method does not yet create the tag if it does not exist. Adding something to the object created by this tag will create it for the game.
Returns: A Tag object.
Return Type: MCTag<T>
ZenScript CopyTagManagerEntityType.getTag(location as MCResourceLocation) as MCTag<T>
Parameter | Type | Description |
---|---|---|
Parameter 場所 | Type MCResourceLocation | Description The Resource location of the tag |
Name: getTag
Retrieves a tag by its name. Will also be called by the BEP.
Note that this method does not yet create the tag if it does not exist. Adding something to the object created by this tag will create it for the game.
Returns: A Tag object.
Return Type: MCTag<T>
ZenScript CopyTagManagerEntityType.getTag(name as string) as MCTag<T>
Parameter | Type | Description |
---|---|---|
Parameter name | Type string | Description The Resource location of the tag |
演算子
Link to 演算子
Name: CONTAINS
Checks if a tag already exists. Does the same as calling .exists
on a tag directly
ZenScript Copyname as string in myTagManagerEntityType
Properties
Link to properties
名称 | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
名称 all | Type stdlib.List<MCTag<T>> | Has Getter true | Has Setter false | Description Retrieves a list of all tags currently registered. |