Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.player.MCPlayerEntity;

Extending MCLivingEntity

Link to extending-mclivingentity

MCPlayerEntity extends MCLivingEntity. That means all methods available in MCLivingEntity are also available in MCPlayerEntity

Name: addExhaustion

Return Type: void

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MCPlayerEntity.addExhaustion(exhaustion as float) as void
ParameterTypeDescription
Parameter
exhaustion
Type
float
Description
No Description Provided

Name: canUseCommandBlock

Return Type: boolean

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// MCPlayerEntity.canUseCommandBlock() as boolean

myMCPlayerEntity.canUseCommandBlock();

Name: drop

Return Type: boolean

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MCPlayerEntity.drop(p_225609_1_ as boolean) as boolean
ParameterTypeDescription
Parameter
p_225609_1_
Type
boolean
Description
No Description Provided

Name: getCurrentItem

Return Type: IItemStack

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// MCPlayerEntity.getCurrentItem() as IItemStack

myMCPlayerEntity.getCurrentItem();

Name: getFoodLevel

Return Type: int

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// MCPlayerEntity.getFoodLevel() as int

myMCPlayerEntity.getFoodLevel();

Name: getInventory

Return Type: PlayerInventory

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// MCPlayerEntity.getInventory() as PlayerInventory

myMCPlayerEntity.getInventory();

Link to g-getinventoryitemstack

Name: getInventoryItemStack

Return Type: IItemStack

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MCPlayerEntity.getInventoryItemStack(slotIndex as int) as IItemStack
ParameterTypeDescription
Parameter
slotIndex
Type
int
Description
No Description Provided

Name: getLuck

Return Type: float

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// MCPlayerEntity.getLuck() as float

myMCPlayerEntity.getLuck();

Name: getMaxInPortalTime

Return Type: int

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// MCPlayerEntity.getMaxInPortalTime() as int

myMCPlayerEntity.getMaxInPortalTime();

Name: getName

Return Type: MCTextComponent

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// MCPlayerEntity.getName() as MCTextComponent

myMCPlayerEntity.getName();

Name: getPersistentData

Gets the persisted NBT tag that is saved between deaths. Many mods use this to keep track of if they have given the player an item or not.

Return Type: MapData

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// MCPlayerEntity.getPersistentData() as MapData

myMCPlayerEntity.getPersistentData();

Name: getPortalCooldown

Return Type: int

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// MCPlayerEntity.getPortalCooldown() as int

myMCPlayerEntity.getPortalCooldown();

Name: getSaturationLevel

Return Type: float

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// MCPlayerEntity.getSaturationLevel() as float

myMCPlayerEntity.getSaturationLevel();

Name: getSleepTimer

Return Type: int

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// MCPlayerEntity.getSleepTimer() as int

myMCPlayerEntity.getSleepTimer();

Name: give

Return Type: void

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MCPlayerEntity.give(stack as IItemStack) as void
ParameterTypeDescription
Parameter
stack
Type
IItemStack
Description
No Description Provided

Name: isCreative

Return Type: boolean

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// MCPlayerEntity.isCreative() as boolean

myMCPlayerEntity.isCreative();

Name: isFake

Return Type: boolean

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// MCPlayerEntity.isFake() as boolean

myMCPlayerEntity.isFake();

Name: isPushedByWater

Return Type: boolean

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// MCPlayerEntity.isPushedByWater() as boolean

myMCPlayerEntity.isPushedByWater();

Link to g-issecondaryuseactive

Name: isSecondaryUseActive

Return Type: boolean

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// MCPlayerEntity.isSecondaryUseActive() as boolean

myMCPlayerEntity.isSecondaryUseActive();

Name: isSpectator

Return Type: boolean

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// MCPlayerEntity.isSpectator() as boolean

myMCPlayerEntity.isSpectator();

Name: isSwimming

Return Type: boolean

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// MCPlayerEntity.isSwimming() as boolean

myMCPlayerEntity.isSwimming();

Name: isUser

Return Type: boolean

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// MCPlayerEntity.isUser() as boolean

myMCPlayerEntity.isUser();

Name: needFood

Return Type: boolean

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// MCPlayerEntity.needFood() as boolean

myMCPlayerEntity.needFood();

Name: sendMessage

Return Type: void

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MCPlayerEntity.sendMessage(text as MCTextComponent) as void
ParameterTypeDescription
Parameter
text
Type
MCTextComponent
Description
No Description Provided

Name: sendStatusMessage

Return Type: void

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MCPlayerEntity.sendStatusMessage(text as MCTextComponent, actionBar as boolean) as void
ParameterTypeDescription
Parameter
text
Type
MCTextComponent
Description
No Description Provided
Parameter
actionBar
Type
boolean
Description
No Description Provided

Name: setFoodLevel

Return Type: void

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MCPlayerEntity.setFoodLevel(value as int) as void
ParameterTypeDescription
Parameter
value
Type
int
Description
No Description Provided

Name: unlockRecipes

Return Type: void

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MCPlayerEntity.unlockRecipes(p_193102_1_ as MCResourceLocation[]) as void
ParameterTypeDescription
Parameter
p_193102_1_
Type
MCResourceLocation[]
Description
No Description Provided

Link to g-updatepersistentdata

Name: updatePersistentData

Updates the player's persisted data that is saved between deaths.

Return Type: void

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MCPlayerEntity.updatePersistentData(data as MapData) as void
ParameterTypeDescription
Parameter
data
Type
MapData
Description
No Description Provided

Name: wakeUp

Return Type: void

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// MCPlayerEntity.wakeUp() as void

myMCPlayerEntity.wakeUp();
이름TypeHas GetterHas SetterDescription
이름
fake
Type
boolean
Has Getter
true
Has Setter
false
Description
No Description Provided
이름
foodLevel
Type
int
Has Getter
true
Has Setter
true
Description
No Description Provided
이름
inventory
Type
PlayerInventory
Has Getter
true
Has Setter
false
Description
No Description Provided
이름
name
Type
MCTextComponent
Has Getter
true
Has Setter
false
Description
No Description Provided
이름
saturationLevel
Type
float
Has Getter
true
Has Setter
false
Description
No Description Provided