MCIngredientConditioned<T : IIngredient>

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.item.MCIngredientConditioned;

Implemented Interfaces

MCIngredientConditioned implements the following interfaces. That means all methods defined in these interfaces are also available in MCIngredientConditioned

Casters

Result typeIs Implicit
IDatatrue
MapDatatrue

Methods

addShiftTooltip

Return Type: void

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MCIngredientConditioned.addShiftTooltip(content as MCTextComponent, showMessage as MCTextComponent) as void
ParameterTypeDescriptionOptionalDefaultValue
contentMCTextComponentNo Description Providedfalse
showMessageMCTextComponentNo Description Providedtrue
addTooltip

Return Type: void

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MCIngredientConditioned.addTooltip(content as MCTextComponent) as void
ParameterTypeDescription
contentMCTextComponentNo Description Provided
anyDamage

Return Type: MCIngredientConditioned<IIngredient>

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MCIngredientConditioned.anyDamage() as MCIngredientConditioned<IIngredient>
myMCIngredientConditioned.anyDamage();
clearTooltip

Return Type: void

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MCIngredientConditioned.clearTooltip() as void
myMCIngredientConditioned.clearTooltip();
contains

Does the ingredient contain the given ingredient?

Return Type: boolean

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MCIngredientConditioned.contains(ingredient as IIngredient) as boolean
myMCIngredientConditioned.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
ParameterTypeDescription
ingredientIIngredientThe ingredient to check
getRemainingItem

When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.

Return Type: IItemStack

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MCIngredientConditioned.getRemainingItem(stack as IItemStack) as IItemStack
myMCIngredientConditioned.getRemainingItem(<item:minecraft:iron_ingot>);
ParameterTypeDescription
stackIItemStackThe stack to provide for this ingredient.
matches

Does the given stack match the ingredient?

Return Type: boolean

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MCIngredientConditioned.matches(stack as IItemStack) as boolean
myMCIngredientConditioned.matches(<item:minecraft:iron_ingot>);
ParameterTypeDescription
stackIItemStackThe stack to check
matches

Return Type: boolean

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MCIngredientConditioned.matches(stack as IItemStack, ignoreDamage as boolean) as boolean
ParameterTypeDescription
stackIItemStackNo Description Provided
ignoreDamagebooleanNo Description Provided
modifyTooltip

Return Type: void

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MCIngredientConditioned.modifyTooltip(function as ITooltipFunction) as void
ParameterTypeDescription
functionITooltipFunctionNo Description Provided
only

Use this if you already have the condition from another ingredient

Return Type: MCIngredientConditioned<IIngredient>

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MCIngredientConditioned.only(condition as IIngredientCondition<IIngredient>) as MCIngredientConditioned<IIngredient>
ParameterTypeDescription
conditionIIngredientCondition<IIngredient>No Description Provided
onlyDamaged

Return Type: MCIngredientConditioned<IIngredient>

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MCIngredientConditioned.onlyDamaged() as MCIngredientConditioned<IIngredient>
myMCIngredientConditioned.onlyDamaged();
onlyIf

Return Type: MCIngredientConditioned<IIngredient>

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MCIngredientConditioned.onlyIf(uid as string, function as Predicate<IItemStack>) as MCIngredientConditioned<IIngredient>
ParameterTypeDescriptionOptionalDefaultValue
uidstringNo Description Providedfalse
functionPredicate<IItemStack>No Description Providedtrue
removeTooltip

Return Type: void

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MCIngredientConditioned.removeTooltip(regex as string) as void
ParameterTypeDescription
regexstringNo Description Provided

연산자

CONTAINS

Does the ingredient contain the given ingredient?

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ingredient as IIngredient in myMCIngredientConditioned
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myMCIngredientConditioned
OR
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myMCIngredientConditioned | other as IIngredient

Properties

이름TypeHas GetterHas Setter
baseIngredientTtruefalse
burnTimevoidfalsetrue
conditionIIngredientCondition<T>truefalse
itemsIItemStack[]truefalse