The main entry point for everything loot related.

This entry point can be obtained via the <code>loot</code> global in scripts and allows you to manipulate everything related to loot or query loot tables.

Other mods may also expand the current possibilities, so check their documentation to see what additional entry points are available.

Importing the class

Link to importing-the-class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
Copy
import crafttweaker.api.loot.LootManager;
이름TypeHas GetterHas SetterDescription
이름
modifiers
Type
LootModifierManager
Has Getter
true
Has Setter
false
Description
Gets the loot modifiers manager. <br /> <br /> Refer to LootModifierManager for additional info.