DamageSource
Link to damagesource
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.util.DamageSource;
Methods
Link to methods
Name: canBypassCreative
Checks if the damage can bypass creative mode.
Returns: Whether or not the damage can bypass creative mode.
Return Type: boolean
ZenScript Copy// DamageSource.canBypassCreative() as boolean
myDamageSource.canBypassCreative();
Name: getDamageLocation
Gets the location where the damage occurred.
Returns: The location of the damage.
Return Type: MCVector3d?
ZenScript Copy// DamageSource.getDamageLocation() as MCVector3d?
myDamageSource.getDamageLocation();
Name: getDamageType
Gets the type of damage.
Returns: The type of damage.
Return Type: string
ZenScript Copy// DamageSource.getDamageType() as string
myDamageSource.getDamageType();
Name: getHungerDamage
Gets the amount of exhaustion to add to the player's hunger bar if they get hit by this damage.
Returns: The amount of exhaustion to add to the player's hunger bar.
Return Type: float
ZenScript Copy// DamageSource.getHungerDamage() as float
myDamageSource.getHungerDamage();
Name: getImmediateSource
Gets the immediate source of the damage, like an arrow.
Returns: The immediate source of the damage.
Return Type: MCEntity?
ZenScript Copy// DamageSource.getImmediateSource() as MCEntity?
myDamageSource.getImmediateSource();
Name: getTrueSource
Gets the true source of the damage, like the player who shot the arrow.
Returns: The true source of the damage.
Return Type: MCEntity?
ZenScript Copy// DamageSource.getTrueSource() as MCEntity?
myDamageSource.getTrueSource();
Name: isAbsoluteDamage
Checks if the damage is absolute.
Returns: Whether or not the damage is absolute.
Return Type: boolean
ZenScript Copy// DamageSource.isAbsoluteDamage() as boolean
myDamageSource.isAbsoluteDamage();
Name: isCreativePlayer
Gets whether the damage was inflicted by a creative player.
Returns: Whether the damage was inflicted by a creative player.
Return Type: boolean
ZenScript Copy// DamageSource.isCreativePlayer() as boolean
myDamageSource.isCreativePlayer();
Name: isDifficultyScaled
Gets whether the damage changes strength based on the current difficulty.
Returns: Whether the damage changes strength according to difficulty.
Return Type: boolean
ZenScript Copy// DamageSource.isDifficultyScaled() as boolean
myDamageSource.isDifficultyScaled();
Name: isExplosionDamage
Checks if the damage is caused by an explosion.
Returns: Whether or not the damage is caused by an explosion.
Return Type: boolean
ZenScript Copy// DamageSource.isExplosionDamage() as boolean
myDamageSource.isExplosionDamage();
Name: isFireDamage
Checks if the damage is caused by fire or burning.
Returns: Whether or not the damage is caused by fire or burning.
Return Type: boolean
ZenScript Copy// DamageSource.isFireDamage() as boolean
myDamageSource.isFireDamage();
Name: isMagicDamage
Checks if the damage is caused by magic.
Returns: Whether or not the damage is caused by magic.
Return Type: boolean
ZenScript Copy// DamageSource.isMagicDamage() as boolean
myDamageSource.isMagicDamage();
Name: isProjectileDamage
Checks if the damage is caused by a projectile.
Returns: Whether or not the damage is caused by a projectile.
Return Type: boolean
ZenScript Copy// DamageSource.isProjectileDamage() as boolean
myDamageSource.isProjectileDamage();
Name: isUnblockableDamage
Checks if the damage can be blocked.
Returns: Whether or not the damage can be blocked.
Return Type: boolean
ZenScript Copy// DamageSource.isUnblockableDamage() as boolean
myDamageSource.isUnblockableDamage();
Properties
Link to properties
이름 | Type | Has Getter | Has Setter | Description |
---|---|---|---|---|
이름 absolute | Type boolean | Has Getter true | Has Setter false | Description Checks if the damage is absolute. |
이름 bypassCreative | Type boolean | Has Getter true | Has Setter false | Description Checks if the damage can bypass creative mode. |
이름 creativePlayer | Type boolean | Has Getter true | Has Setter false | Description Gets whether the damage was inflicted by a creative player. |
이름 difficultyScaled | Type boolean | Has Getter true | Has Setter false | Description Gets whether the damage changes strength based on the current difficulty. |
이름 explosion | Type boolean | Has Getter true | Has Setter false | Description Checks if the damage is caused by an explosion. |
이름 fire | Type boolean | Has Getter true | Has Setter false | Description Checks if the damage is caused by fire or burning. |
이름 hungerDamage | Type float | Has Getter true | Has Setter false | Description Gets the amount of exhaustion to add to the player's hunger bar if they get hit by this damage. |
이름 immediateSource | Type MCEntity? | Has Getter true | Has Setter false | Description Gets the immediate source of the damage, like an arrow. |
이름 location | Type MCVector3d? | Has Getter true | Has Setter false | Description Gets the location where the damage occurred. |
이름 magic | Type boolean | Has Getter true | Has Setter false | Description Checks if the damage is caused by magic. |
이름 projectile | Type boolean | Has Getter true | Has Setter false | Description Checks if the damage is caused by a projectile. |
이름 trueSource | Type MCEntity? | Has Getter true | Has Setter false | Description Gets the true source of the damage, like the player who shot the arrow. |
이름 type | Type string | Has Getter true | Has Setter false | Description Gets the type of damage. |
이름 unblockable | Type boolean | Has Getter true | Has Setter false | Description Checks if the damage can be blocked. |