// <recipetype:bloodmagic:arc>addRecipe(String name, IItemStack output, IFluidStack outputFluid, IIngredient input, IFluidStack inputFluid, IIngredient arcTool, boolean consumeIngredient, @Optional MCWeightedItemStack[] addedItems)
<recipetype:bloodmagic:arc>.addRecipe("arc_recipe_test_all", <item:minecraft:glass>, <fluid:minecraft:lava>, <item:minecraft:diamond>, <fluid:minecraft:water>, <item:bloodmagic:basiccuttingfluid>.anyDamage(), false, [<item:minecraft:apple> % 50]);
<recipetype:bloodmagic:arc>.addRecipe("arc_recipe_test_no_extras", <item:minecraft:diamond>, <fluid:minecraft:lava>, <item:minecraft:dirt>, <fluid:minecraft:water>, <item:bloodmagic:basiccuttingfluid>.anyDamage(), false);
<recipetype:bloodmagic:arc>.addRecipe("arc_recipe_test_no_fluid_output", <item:minecraft:diamond>, <fluid:minecraft:lava>, <item:minecraft:glass>, <fluid:minecraft:empty>, <item:bloodmagic:basiccuttingfluid>.anyDamage(), false);
<recipetype:bloodmagic:arc>.addRecipe("arc_recipe_test_no_fluid_input", <item:minecraft:diamond>, <fluid:minecraft:empty>, <item:minecraft:apple>, <fluid:minecraft:water>, <item:bloodmagic:basiccuttingfluid>.anyDamage(), false);
<recipetype:bloodmagic:arc>.addRecipe("arc_recipe_test_all_consume", <item:minecraft:stick>, <fluid:minecraft:lava>, <item:minecraft:water_bucket>, <fluid:minecraft:water>, <item:bloodmagic:basiccuttingfluid>.anyDamage(), true, [<item:minecraft:apple> % 50]);
<recipetype:bloodmagic:arc>.addRecipe("arc_recipe_test_no_extras_consume", <item:minecraft:arrow>, <fluid:minecraft:lava>,<item:minecraft:pufferfish_bucket>, <fluid:minecraft:water>, <item:bloodmagic:basiccuttingfluid>.anyDamage(), true);
<recipetype:bloodmagic:arc>.addRecipe("arc_recipe_test_no_fluid_output_consume", <item:minecraft:shield>, <fluid:minecraft:lava>, <item:minecraft:lava_bucket>, <fluid:minecraft:empty>, <item:bloodmagic:basiccuttingfluid>.anyDamage(), true);
<recipetype:bloodmagic:arc>.addRecipe("arc_recipe_test_no_fluid_input_consume", <item:minecraft:stone>, <fluid:minecraft:empty>, <item:minecraft:water_bucket>, <fluid:minecraft:water>, <item:bloodmagic:basiccuttingfluid>.anyDamage(), true);