Lista składników

Importing the class

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

import crafttweaker.api.item.IngredientList;

Implemented Interfaces

IngredientList implements the following interfaces. That means all methods defined in these interfaces are also available in IngredientList

Constructors

No Description Provided

new IngredientList(ingredients as IIngredient[]) as IngredientList
ParameterTypeDescription
ingredientsIIngredient[]No Description Provided

Casters

Result typeIs Implicit
IDatatrue
MapDatatrue

Methods

addShiftTooltip

Return Type: void

IngredientList.addShiftTooltip(content as MCTextComponent, showMessage as MCTextComponent) as void
ParameterTypeDescriptionOptionalDefaultValue
zawartośćKomponent MCTextNo Description Providedfalse
showMessageKomponent MCTextNo Description Providedtrue
addTooltip

Return Type: void

IngredientList.addTooltip(content as MCTextComponent) as void
ParameterTypeDescription
zawartośćKomponent MCTextNo Description Provided
anyDamage

Return Type: MCIngredientConditioned<IIngredient>

IngredientList.anyDamage() as MCIngredientConditioned<IIngredient>
myIngredientList.anyDamage();
clearTooltip

Return Type: void

IngredientList.clearTooltip() as void
myIngredientList.clearTooltip();
contains

Does the ingredient contain the given ingredient?

Return Type: boolean

IngredientList.contains(ingredient as IIngredient) as boolean
myIngredientList.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
ParameterTypeDescription
ingredientIIngredientThe ingredient to check
getRemainingItem

When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.

Return Type: IItemStack

IngredientList.getRemainingItem(stack as IItemStack) as IItemStack
myIngredientList.getRemainingItem(<item:minecraft:iron_ingot>);
ParameterTypeDescription
stackIItemStackThe stack to provide for this ingredient.
matches

Does the given stack match the ingredient?

Return Type: boolean

IngredientList.matches(stack as IItemStack) as boolean
myIngredientList.matches(<item:minecraft:iron_ingot>);
ParameterTypeDescription
stackIItemStackThe stack to check
modifyTooltip

Return Type: void

IngredientList.modifyTooltip(function as ITooltipFunction) as void
ParameterTypeDescription
functionITooltipFunctionNo Description Provided
only

Use this if you already have the condition from another ingredient

Return Type: MCIngredientConditioned<IIngredient>

IngredientList.only(condition as IIngredientCondition<IIngredient>) as MCIngredientConditioned<IIngredient>
ParameterTypeDescription
conditionIIngredientCondition<IIngredient>No Description Provided
onlyDamaged

Return Type: MCIngredientConditioned<IIngredient>

IngredientList.onlyDamaged() as MCIngredientConditioned<IIngredient>
myIngredientList.onlyDamaged();
onlyIf

Return Type: MCIngredientConditioned<IIngredient>

IngredientList.onlyIf(uid as string, function as Predicate<IItemStack>) as MCIngredientConditioned<IIngredient>
ParameterTypeDescriptionOptionalDefaultValue
uidstringNo Description Providedfalse
functionPredicate<IItemStack>No Description Providedtrue
removeTooltip

Return Type: void

IngredientList.removeTooltip(regex as string) as void
ParameterTypeDescription
regexstringNo Description Provided

Operators

CONTAINS

Does the ingredient contain the given ingredient?

ingredient as IIngredient in myIngredientList
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myIngredientList
OR
myIngredientList | other as IIngredient

Properties

NameTypeHas GetterHas Setter
burnTimevoidfalsetrue