Link to damagesourceproperties
Builder to create a 'DamageSourceProperties' loot condition.
The condition then passes if and only if the predicate used when building it marks the damage source as valid.
If no predicate is specified, the condition simply acts as a check for the presence of a DamageSource.
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Link to implemented-interfaces
DamageSourceProperties implements the following interfaces. That means all methods defined in these interfaces are also available in DamageSourceProperties
Link to methods
Creates and sets the DamageSourcePredicate that will be matched against the damage source.
Any changes that have already been made to the predicate will be overwritten, effectively replacing the previous predicate, if any.
This parameter is optional.
Returns: This builder for chaining.
Return Type: DamageSourceProperties
DamageSourceProperties.withPredicate(builder as Consumer<DamageSourcePredicate>) as DamageSourceProperties
DescriptionA consumer that will be used to configure the DamageSourcePredicate.