MCLivingHealEvent

Link to mclivinghealevent

This event is fired just before an entity is healed. This allows you to modify the amount of healing or prevent it all together by canceling the event.

The event is cancelable.

If the event is canceled, the entity is not healed

The event does not have a result.

Импорт класса

Link to импорт-класса

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.living.MCLivingHealEvent;

Extending MCLivingEvent

Link to extending-mclivingevent

MCLivingHealEvent extends MCLivingEvent. That means all methods available in MCLivingEvent are also available in MCLivingHealEvent

Name: getAmount

Gets the amount of healing.

Returns: The amount of damage to heal.
Return Type: float

ZenScript
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// MCLivingHealEvent.getAmount() as float

event.getAmount();

Name: setAmount

Sets the amount of healing.

Return Type: void

ZenScript
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// MCLivingHealEvent.setAmount(amount as float) as void

event.setAmount(0.5);
ПараметрТипОписание
Параметр
amount
Тип
float
Описание
The amount of damage to heal.

Свойства

Link to свойства

НазваниеТипИмеет GetterИмеет SetterОписание
Название
amount
Тип
float
Имеет Getter
true
Имеет Setter
true
Описание
Gets the amount of healing.