MCLivingHealEvent
This event is fired just before an entity is healed. This allows you to modify the amount of healing or prevent it all together by canceling the event.
The event is cancelable.
If the event is canceled, the entity is not healed
The event does not have a result.
Импорт класса
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Extending MCLivingEvent
MCLivingHealEvent extends MCLivingEvent. That means all methods available in MCLivingEvent are also available in MCLivingHealEvent
Methods
getAmount
Gets the amount of healing.
Return Type: float
setAmount
Sets the amount of healing.
Return Type: void