MCLivingHurtEvent

Link to mclivinghurtevent

This event is fired just before an entity is hurt. This allows you to modify the damage received, cancel the attack, or run additional effects.

The event is cancelable.

If the event is canceled, the entity is not hurt

The event does not have a result.

Импорт класса

Link to импорт-класса

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

ZenScript
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import crafttweaker.api.event.entity.living.MCLivingHurtEvent;

Extending MCLivingEvent

Link to extending-mclivingevent

MCLivingHurtEvent extends MCLivingEvent. That means all methods available in MCLivingEvent are also available in MCLivingHurtEvent

Name: getAmount

Gets the amount of damage.

Returns: The amount of damage.
Return Type: float

ZenScript
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// MCLivingHurtEvent.getAmount() as float

event.getAmount();

Name: getSource

Gets the source of the damage.

Returns: The source of the damage.
Return Type: DamageSource

ZenScript
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// MCLivingHurtEvent.getSource() as DamageSource

event.getSource();

Name: setAmount

Sets the amount of damage.

Return Type: void

ZenScript
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// MCLivingHurtEvent.setAmount(amount as float) as void

event.setAmount(0.5);
ПараметрТипОписание
Параметр
amount
Тип
float
Описание
The amount of damage.

Свойства

Link to свойства

НазваниеТипИмеет GetterИмеет SetterОписание
Название
amount
Тип
float
Имеет Getter
true
Имеет Setter
true
Описание
Gets the amount of damage.
Название
источник
Тип
DamageSource
Имеет Getter
true
Имеет Setter
false
Описание
Gets the source of the damage.