MCLivingHurtEvent
This event is fired just before an entity is hurt. This allows you to modify the damage received, cancel the attack, or run additional effects.
The event is cancelable.
If the event is canceled, the entity is not hurt
The event does not have a result.
Импорт класса
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
Extending MCLivingEvent
MCLivingHurtEvent extends MCLivingEvent. That means all methods available in MCLivingEvent are also available in MCLivingHurtEvent
Methods
getAmount
Gets the amount of damage.
Return Type: float
getSource
Gets the source of the damage.
Return Type: DamageSource
setAmount
Sets the amount of damage.
Return Type: void