MCIngredientConditioned<T : IIngredient>
Importing the class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
import crafttweaker.api.item.MCIngredientConditioned;
Implemented Interfaces
MCIngredientConditioned implements the following interfaces. That means all methods defined in these interfaces are also available in MCIngredientConditioned
Casters
Methods
Return Type: void
MCIngredientConditioned.addShiftTooltip(content as MCTextComponent, showMessage as MCTextComponent) as void
Return Type: void
MCIngredientConditioned.addTooltip(content as MCTextComponent) as void
Return Type: void
MCIngredientConditioned.clearTooltip() as void
myMCIngredientConditioned.clearTooltip();
Does the ingredient contain the given ingredient?
Return Type: boolean
MCIngredientConditioned.contains(ingredient as IIngredient) as boolean
myMCIngredientConditioned.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
Parameter | Type | Description |
---|
ingredient | IIngredient | The ingredient to check |
When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.
Return Type: IItemStack
MCIngredientConditioned.getRemainingItem(stack as IItemStack) as IItemStack
myMCIngredientConditioned.getRemainingItem(<item:minecraft:iron_ingot>);
Parameter | Type | Description |
---|
stack | IItemStack | The stack to provide for this ingredient. |
Does the given stack match the ingredient?
Return Type: boolean
MCIngredientConditioned.matches(stack as IItemStack) as boolean
myMCIngredientConditioned.matches(<item:minecraft:iron_ingot>);
Parameter | Type | Description |
---|
stack | IItemStack | The stack to check |
Return Type: boolean
MCIngredientConditioned.matches(stack as IItemStack, ignoreDamage as boolean) as boolean
Parameter | Type | Description |
---|
stack | IItemStack | No Description Provided |
ignoreDamage | boolean | No Description Provided |
Return Type: void
MCIngredientConditioned.modifyTooltip(function as ITooltipFunction) as void
Use this if you already have the condition from another ingredient
Return Type: MCIngredientConditioned<IIngredient>
MCIngredientConditioned.only(condition as IIngredientCondition<IIngredient>) as MCIngredientConditioned<IIngredient>
Return Type: MCIngredientConditioned<IIngredient>
MCIngredientConditioned.onlyIf(uid as string, function as Predicate<IItemStack>) as MCIngredientConditioned<IIngredient>
Parameter | Type | Description | Optional | DefaultValue |
---|
uid | string | No Description Provided | false | |
function | Predicate<IItemStack> | No Description Provided | true | |
Return Type: void
MCIngredientConditioned.removeTooltip(regex as string) as void
Parameter | Type | Description |
---|
regex | string | No Description Provided |
Operators
Does the ingredient contain the given ingredient?
ingredient as IIngredient in myMCIngredientConditioned
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myMCIngredientConditioned
myMCIngredientConditioned | other as IIngredient
Properties