An ItemStack with a chance, usually used for recipe outputs.
Careful, if the stack that was used to create the WeightedStack was mutable, then the size setter will mutate the original stack as well!
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
MCWeightedItemStack implements the following interfaces. That means all methods defined in these interfaces are also available in MCWeightedItemStack
Manually creates the weightedItemStack.
Usually you can use the operator or
.weight(weight) method of IItemStack, though
new MCWeightedItemStack(itemStack as IItemStack, weight as double) as MCWeightedItemStack new MCWeightedItemStack(<item:minecraft:bedrock>, 0.5D);
Creates a new Weighted Stack with the given weight
Returns: A new WeightedItemStack
Return Type: MCWeightedItemStack
// MCWeightedItemStack.weight(newWeight as double) as MCWeightedItemStack <item:minecraft:bedrock>.weight(0.5D).weight(0.75D);
Creates a new Weighted Stack with the given percentage
myMCWeightedItemStack % newWeight as int <item:minecraft:bedrock>.weight(0.5D) % 75
Sets the itemStack's amount.
If the original Stack was mutable, also mutates the original stack's size.
myMCWeightedItemStack * newAmount as int <item:minecraft:bedrock>.weight(0.5D) * 5