DamageSourceProperties
Link to damagesourceproperties
Builder to create a 'DamageSourceProperties' loot condition.
This condition checks the DamageSource obtained from the LootContext, along with additional relevant data, such as origin and world, according to the given DamageSourcePredicate.
The condition then passes if and only if the predicate used when building it marks the damage source as valid.
If no predicate is specified, the condition simply acts as a check for the presence of a DamageSource.
Importing the class
Link to importing-the-class
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.loot.conditions.vanilla.DamageSourceProperties;
Implemented Interfaces
Link to implemented-interfaces
DamageSourceProperties implements the following interfaces. That means all methods defined in these interfaces are also available in DamageSourceProperties
Methods
Link to methods
Name: withPredicate
Creates and sets the DamageSourcePredicate that will be matched against the damage source.
Any changes that have already been made to the predicate will be overwritten, effectively replacing the previous predicate, if any.
This parameter is optional.
Returns: This builder for chaining.
Return Type: DamageSourceProperties
ZenScript CopyDamageSourceProperties.withPredicate(builder as Consumer<DamageSourcePredicate>) as DamageSourceProperties
Parameter | Type | Description |
---|---|---|
Parameter builder | Type Consumer<DamageSourcePredicate> | Description A consumer that will be used to configure the DamageSourcePredicate. |