Astral Sorcery Block Transmutation (Starlight Transmutation)
Link to astral-sorcery-block-transmutation-starlight-transmutation
Block Transmutation is a type of IRecipeManager and implements all the methods that are available to IRecipeManager's, such as removeRecipe()
and removeAll()
.
使用方式
Link to 使用方式
添加配方
Link to 添加配方
The following script adds a Block Transmutation (Starlight Transmutation) recipe that, using 200 starlight, transforms Dirt into a Diamond Block.
exact
is used to match the BlockState of the input, if set to false
, it will just check the actual block itself.
When exact
is true
, it will check the BlockState properties, allowing to add recipes such as transforming a vertical Oak Log into a Diamond Block, but a Horizontal Oak Log into an Emerald Block.
The constellationKey
is the name of the current WEAK Constellation that is required. You can get a list of Constellations by using /ct dump astralConstellations
. The Contellation needs to be WEAK or better.
In the case of this recipe, it requires the astralsorcery:horologium
constellation.
ZenScript Copy// <recipetype:astralsorcery:block_transmutation>.addRecipe(name as string, outState as MCBlockState, input as MCBlockState, exact as bool, starlight as double, @Optional constellationKey as MCResourceLocation)
<recipetype:astralsorcery:block_transmutation>.addRecipe("transmutation_test", <blockstate:minecraft:diamond_block>, <blockstate:minecraft:dirt>, true, 200, <resource:astralsorcery:horologium>);
Remove Recipes
Link to remove-recipes
The following script will remove all Block Transmutation (Starlight Transmutation) recipes that output a Lapis Lazuli Block. exact
is used when matching BlockStates, when set to false (by default), it will just check the actual block itself, without checking any of the BlockState properties.
ZenScript Copy// <recipetype:astralsorcery:block_transmutation>.removeRecipe(outputState as MCBlockState, @Optional exact as bool)
<recipetype:astralsorcery:block_transmutation>.removeRecipe(<blockstate:minecraft:lapis_block>);