This class was added by a mod with mod-id cinematic_transitions. 因此,如果要使用此功能,则需要安装此mod。

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import mods.cinematic_transitions.PlayManager;

Name: playPopUp

Return Type: void

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PlayManager.playPopUp(registryName as string) as void
参数类型描述
参数
registryName
类型
string
描述
take the registry name of a PopUp registered using Json, plays the popup provided.

Name: playTransition

Plays transition (black bars on the top and bottom of screen) with no children (popups)

Return Type: void

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// PlayManager.playTransition() as void

PlayManager.playTransition();

Name: playTransition

Return Type: void

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PlayManager.playTransition(childName as string) as void
参数类型描述
参数
childName
类型
string
描述
Plays transition with child. Syncs up the child wait duration and transition length to parent's

Link to registerBiomePopUpListener

Name: registerBiomePopUpListener

Registers a listener that triggers given popup when player enters given biome

Return Type: void

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PlayManager.registerBiomePopUpListener(biomeName as string, popUp as string, hasTransition as boolean) as void
参数类型描述
参数
biomeName
类型
string
描述
registry name of biome
参数
popUp
类型
string
描述
registry name of popup
参数
hasTransition
类型
布尔值
描述
whether if transition should be played

Link to registerDimensionPopUpListener

Name: registerDimensionPopUpListener

Registers a listener that triggers given popup when player enters given dimension

Return Type: void

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PlayManager.registerDimensionPopUpListener(dimensionName as string, popUp as string, hasTransition as boolean) as void
参数类型描述
参数
dimensionName
类型
string
描述
registry name of dimension
参数
popUp
类型
string
描述
registry name of popup
参数
hasTransition
类型
布尔值
描述
whether if transition should be played

Link to registerEntityPopUpListener

Name: registerEntityPopUpListener

Registers a listener that triggers given popup when given entity spawns

Return Type: void

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PlayManager.registerEntityPopUpListener(entityName as string, popUp as string, hasTransition as boolean) as void
参数类型描述
参数
entityName
类型
string
描述
entity type
参数
popUp
类型
string
描述
registry name of popup
参数
hasTransition
类型
布尔值
描述
whether if transition should be played

Link to registerStructurePopUpListener

Name: registerStructurePopUpListener

Registers a listener that triggers given popup when player enters given structure

Return Type: void

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PlayManager.registerStructurePopUpListener(structureName as string, popUp as string, hasTransition as boolean) as void
参数类型描述
参数
structureName
类型
string
描述
registry name of structure
参数
popUp
类型
string
描述
registry name of popup
参数
hasTransition
类型
布尔值
描述
whether if transition should be played

Link to setHideInventory

Name: setHideInventory

Return Type: void

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PlayManager.setHideInventory(hideInventory as boolean) as void
参数类型描述
参数
hideInventory
类型
布尔值
描述
whether if the hotbar, health, etc should be hidden during popup/transition