最初内存
Link to 最初内存
这个模组增加了对玩家第一次加入世界时获得物品的支持,然后永远不再获得。类似于一些模组在第一次加入世界时给玩家的书籍。
所属包
Link to 所属包
mods.initialinventory.InvHandler
添加初始物品
Link to 添加初始物品
将会在玩家加入世界时给予一个物品。
NOTES:
The key
is used to determine if an item should be given. 键值可以是任何字符串,关键是确定玩家以前是否获得了一组物品。
它对以后通过使用不同的键值添加更多起始项目的模组包很有用, 已经开始玩的玩家仍然可以收到这些物品。 An example would be:
- Add a diamond as a starting item with key "1", join the world, the player will get the diamond.
- Add an apple as a starting item with key "2", join the world, the player will get the apple, but not the diamond again.
- Make a new world, the player will receive both an apple and a diamond.
The index
is used to set which slot the item will be put into, the default is -1
, which means it will put it in the first available slot, or combine it with other items that may already be in the inventory.
The onGiven
function will run whenever the player is given that item, it can be used to randomize the item (like a random chance to have an enchantment), giving a random amount of items or even giving a player a different item based on what biome they spawned in.
ZenScript Copy// mods.initialinventory.InvHandler.addStartingItem(String key, IItemStack item, @Optional int index, @Optional BiFunction<IItemStack, MCPLayerEntity, IItemStack> onGiven);
// Gives an Apple when joining a world.
mods.initialinventory.InvHandler.addStartingItem("apples", <item:minecraft:apple>);
// Puts a Golden Apple in the 5th inventory slot, or the next available slot if already full, when joining a world.
mods.initialinventory.InvHandler.addStartingItem("apples", <item:minecraft:golden_apple>, 5);
// Gives between 1 and 6 diamonds when joining a world.
mods.initialinventory.InvHandler.addStartingItem("apples", <item:minecraft:diamond>, -1, (stack as IItemStack, player as MCPlayerEntity) as IItemStack => {
return stack * (player.world.random.nextInt(6) + 1);
});