MCEntityClassification #MC实体分类

Link to mcentityclassification-mc实体分类

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.entity.MCEntityClassification;

MCEntityClassification is an enum. It has 6 enum constants. They are accessible using the code below.

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MCEntityClassification.MONSTER
MCEntityClassification.CREATURE
MCEntityClassification.AMBIENT
MCEntityClassification.WATER_CREATURE
MCEntityClassification.WATER_AMBIENT
MCEntityClassification.MISC

Link to getCommandString

Name: getCommandString

Gets the command string for this EntityClassification

Returns: The command string for this EntityClassification
Return Type: string

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// MCEntityClassification.getCommandString() as string

<entityclassification:monster>.getCommandString();

Link to getMaxNumberOfCreature

Name: getMaxNumberOfCreature

Gets how many Entities with this EntityClassification can be in the same area at the same time.

Returns: How many Entities of this EntityClassification can be in the same area at the same time.
Return Type: int

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// MCEntityClassification.getMaxNumberOfCreature() as int

<entityclassification:monster>.getMaxNumberOfCreature();

Name: getName

Gets the name of this Entity Classification

Returns: The name of this Entity Classification
Return Type: string

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// MCEntityClassification.getName() as string

<entityclassification:monster>.getName();

Name: isAnimal

Checks if this EntityClassification is an animal.

Returns: True if this EntityClassification is an animal. False otherwise.
Return Type: boolean

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// MCEntityClassification.isAnimal() as boolean

<entityclassification:monster>.isAnimal();

Link to isPeacefulCreature

Name: isPeacefulCreature

Checks if this EntityClassification is peaceful.

Returns: True if this EntityClassification is peaceful. False otherwise.
Return Type: boolean

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// MCEntityClassification.isPeacefulCreature() as boolean

<entityclassification:monster>.isPeacefulCreature();
名称类型可获得可设置描述
名称
commandString #命令字符串
类型
string
可获得
true
可设置
false
描述
Gets the command string for this EntityClassification
名称
isAnimal #识别为动物
类型
布尔值
可获得
true
可设置
false
描述
Checks if this EntityClassification is an animal.
名称
isPeaceful #友好生物
类型
布尔值
可获得
true
可设置
false
描述
Checks if this EntityClassification is peaceful.
名称
maxNumberOfEntity #实体最大值
类型
int
可获得
true
可设置
false
描述
Gets how many Entities with this EntityClassification can be in the same area at the same time.
名称
name(名称)
类型
string
可获得
true
可设置
false
描述
Gets the name of this Entity Classification