It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.entity.MCLivingEntity;

Extending MCEntity

Link to extending-mcentity

MCLivingEntity extends MCEntity. That means all methods available in MCEntity are also available in MCLivingEntity

Name: addPotionEffect

Return Type: boolean

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MCLivingEntity.addPotionEffect(effectInstanceIn as MCPotionEffectInstance) as boolean
参数类型描述
参数
effectInstanceIn #效果实例
类型
MCPotionEffectInstance
描述
No Description Provided

Link to attackEntityAsMob

Name: attackEntityAsMob

Return Type: boolean

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MCLivingEntity.attackEntityAsMob(entityIn as MCEntity) as boolean
参数类型描述
参数
entityIn
类型
MCEntity
描述
No Description Provided

Link to attackEntityFrom

Name: attackEntityFrom

Return Type: void

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MCLivingEntity.attackEntityFrom(damageSource as DamageSource, amount as float) as void
参数类型描述
参数
damageSource
类型
DamageSource
描述
No Description Provided
参数
amount
类型
float
描述
No Description Provided

Name: canAttack

Return Type: boolean

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MCLivingEntity.canAttack(target as MCLivingEntity) as boolean
参数类型描述
参数
target
类型
MCLivingEntity
描述
No Description Provided

Name: canAttack

Return Type: boolean

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MCLivingEntity.canAttack(typeIn as MCEntityType) as boolean
参数类型描述
参数
typeIn
类型
MCEntityType #MC实体类型
描述
No Description Provided

Link to canBeRiddenInWater

Name: canBeRiddenInWater

Return Type: boolean

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// MCLivingEntity.canBeRiddenInWater() as boolean

myMCLivingEntity.canBeRiddenInWater();

Link to canBreatheUnderwater

Name: canBreatheUnderwater

Return Type: boolean

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// MCLivingEntity.canBreatheUnderwater() as boolean

myMCLivingEntity.canBreatheUnderwater();

Name: canEquip

Return Type: boolean

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MCLivingEntity.canEquip(item as MCItemDefinition) as boolean
参数类型描述
参数
item
类型
MCItemDefinition
描述
No Description Provided

Link to clearActivePotions

Name: clearActivePotions

Return Type: boolean

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// MCLivingEntity.clearActivePotions() as boolean

myMCLivingEntity.clearActivePotions();

Name: getAIMoveSpeed

Return Type: float

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// MCLivingEntity.getAIMoveSpeed() as float

myMCLivingEntity.getAIMoveSpeed();

Link to getActivePotionEffect

Name: getActivePotionEffect

Return Type: MCPotionEffectInstance

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MCLivingEntity.getActivePotionEffect(potionIn as MCPotionEffect) as MCPotionEffectInstance
参数类型描述
参数
potionIn
类型
MCPotionEffect
描述
No Description Provided

Link to getActivePotionEffects

Name: getActivePotionEffects

Return Type: Collection<MCPotionEffectInstance>

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// MCLivingEntity.getActivePotionEffects() as Collection<MCPotionEffectInstance>

myMCLivingEntity.getActivePotionEffects();

Link to getActivePotionMap

Name: getActivePotionMap

Return Type: MCPotionEffectInstance[MCPotionEffect]

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// MCLivingEntity.getActivePotionMap() as MCPotionEffectInstance[MCPotionEffect]

myMCLivingEntity.getActivePotionMap();

Link to getArmorCoverPercentage

Name: getArmorCoverPercentage

Return Type: float

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// MCLivingEntity.getArmorCoverPercentage() as float

myMCLivingEntity.getArmorCoverPercentage();

Link to getArmorInventoryList

Name: getArmorInventoryList

Return Type: stdlib.Iterable<ItemStack>

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// MCLivingEntity.getArmorInventoryList() as stdlib.Iterable<ItemStack>

myMCLivingEntity.getArmorInventoryList();

Link to getArrowCountInEntity

Name: getArrowCountInEntity

Return Type: int

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// MCLivingEntity.getArrowCountInEntity() as int

myMCLivingEntity.getArrowCountInEntity();

Link to getAttackingEntity

Name: getAttackingEntity

Return Type: MCLivingEntity

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// MCLivingEntity.getAttackingEntity() as MCLivingEntity

myMCLivingEntity.getAttackingEntity();

Name: getAttribute

Return Type: AttributeInstance?

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// MCLivingEntity.getAttribute(attribute as Attribute) as AttributeInstance?

myMCLivingEntity.getAttribute(<attribute:minecraft:generic.attack_damage>);
参数类型描述
参数
attribute
类型
Attribute
描述
No Description Provided

Link to getBeeStingCount

Name: getBeeStingCount

Return Type: int

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// MCLivingEntity.getBeeStingCount() as int

myMCLivingEntity.getBeeStingCount();

Name: getHealth

Return Type: float

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// MCLivingEntity.getHealth() as float

myMCLivingEntity.getHealth();

Name: getHeldItem

Gets the ItemStack in the specific hand.

Returns: The ItemStack in the specific hand.
Return Type: IItemStack

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// MCLivingEntity.getHeldItem(hand as MCHand) as IItemStack

myMCLivingEntity.getHeldItem(MCHand.MAIN_HAND);
参数类型描述
参数
hand
类型
MCHand
描述
No Description Provided

Link to getHeldItemMainhand

Name: getHeldItemMainhand

Return Type: ItemStack

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// MCLivingEntity.getHeldItemMainhand() as ItemStack

myMCLivingEntity.getHeldItemMainhand();

Link to getHeldItemOffhand

Name: getHeldItemOffhand

Return Type: ItemStack

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// MCLivingEntity.getHeldItemOffhand() as ItemStack

myMCLivingEntity.getHeldItemOffhand();

Name: getIdleTime

Return Type: int

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// MCLivingEntity.getIdleTime() as int

myMCLivingEntity.getIdleTime();

Link to getItemStackFromSlot

Name: getItemStackFromSlot

Gets the ItemStack in the specific slot.

Returns: The ItemStack in the specific slot.
Return Type: IItemStack

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MCLivingEntity.getItemStackFromSlot(slot as MCEquipmentSlotType) as IItemStack
参数类型描述
参数
slot
类型
MCEquipmentSlotType
描述
No Description Provided

Link to getLastAttackedEntity

Name: getLastAttackedEntity

Return Type: MCLivingEntity

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// MCLivingEntity.getLastAttackedEntity() as MCLivingEntity

myMCLivingEntity.getLastAttackedEntity();

Link to getLastAttackedEntityTime

Name: getLastAttackedEntityTime

Return Type: int

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// MCLivingEntity.getLastAttackedEntityTime() as int

myMCLivingEntity.getLastAttackedEntityTime();

Name: getMaxHealth

Return Type: float

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// MCLivingEntity.getMaxHealth() as float

myMCLivingEntity.getMaxHealth();

Link to getRevengeTarget

Name: getRevengeTarget

Return Type: MCLivingEntity

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// MCLivingEntity.getRevengeTarget() as MCLivingEntity

myMCLivingEntity.getRevengeTarget();

Name: getRevengeTimer

Return Type: int

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// MCLivingEntity.getRevengeTimer() as int

myMCLivingEntity.getRevengeTimer();

Name: getShouldBeDead

Return Type: boolean

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// MCLivingEntity.getShouldBeDead() as boolean

myMCLivingEntity.getShouldBeDead();

Link to getTotalArmorValue

Name: getTotalArmorValue

Return Type: int

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// MCLivingEntity.getTotalArmorValue() as int

myMCLivingEntity.getTotalArmorValue();

Name: heal

Return Type: void

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MCLivingEntity.heal(healAmount as float) as void
参数类型描述
参数
healAmount
类型
float
描述
No Description Provided

Name: isAlive

Return Type: boolean

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// MCLivingEntity.isAlive() as boolean

myMCLivingEntity.isAlive();

Name: isChild

Return Type: boolean

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// MCLivingEntity.isChild() as boolean

myMCLivingEntity.isChild();

Name: isEntityUndead

Return Type: boolean

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// MCLivingEntity.isEntityUndead() as boolean

myMCLivingEntity.isEntityUndead();

Name: isOnLadder

Return Type: boolean

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// MCLivingEntity.isOnLadder() as boolean

myMCLivingEntity.isOnLadder();

Name: isPotionActive

Return Type: boolean

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MCLivingEntity.isPotionActive(potionIn as MCPotionEffect) as boolean
参数类型描述
参数
potionIn
类型
MCPotionEffect
描述
No Description Provided

Link to isPotionApplicable

Name: isPotionApplicable

Return Type: boolean

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MCLivingEntity.isPotionApplicable(potioneffectIn as MCPotionEffectInstance) as boolean
参数类型描述
参数
potioneffectIn
类型
MCPotionEffectInstance
描述
No Description Provided

Link to isWaterSensitive

Name: isWaterSensitive

Return Type: boolean

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// MCLivingEntity.isWaterSensitive() as boolean

myMCLivingEntity.isWaterSensitive();

Link to removeActivePotionEffect

Name: removeActivePotionEffect

Return Type: MCPotionEffectInstance

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MCLivingEntity.removeActivePotionEffect(potioneffectin as MCPotionEffect) as MCPotionEffectInstance
参数类型描述
参数
potioneffectin
类型
MCPotionEffect
描述
No Description Provided

Link to removePotionEffect

Name: removePotionEffect

Return Type: boolean

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MCLivingEntity.removePotionEffect(effectIn as MCPotionEffect) as boolean
参数类型描述
参数
effectIn
类型
MCPotionEffect
描述
No Description Provided

Name: setAIMoveSpeed

Return Type: void

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MCLivingEntity.setAIMoveSpeed(speedIn as float) as void
参数类型描述
参数
speedIn
类型
float
描述
No Description Provided

Link to setArrowCountInEntity

Name: setArrowCountInEntity

Return Type: void

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MCLivingEntity.setArrowCountInEntity(count as int) as void
参数类型描述
参数
count
类型
int
描述
No Description Provided

Link to setBeeStingCount

Name: setBeeStingCount

Return Type: void

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MCLivingEntity.setBeeStingCount(p_226300_1_ as int) as void
参数类型描述
参数
p_226300_1_
类型
int
描述
No Description Provided

Name: setHealth

Return Type: void

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MCLivingEntity.setHealth(health as float) as void
参数类型描述
参数
health
类型
float
描述
No Description Provided

Name: setHeldItem

Sets a copied given itemStack to the hand

Return Type: void

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// MCLivingEntity.setHeldItem(hand as MCHand, itemStack as IItemStack) as void

myMCLivingEntity.setHeldItem(MCHand.MAIN_HAND, <item:minecraft:diamond>);
参数类型描述
参数
hand
类型
MCHand
描述
No Description Provided
参数
物品应用
类型
IItemstack
描述
No Description Provided

Name: setIdleTime

Return Type: void

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MCLivingEntity.setIdleTime(idleTimeIn as int) as void
参数类型描述
参数
idleTimeIn
类型
int
描述
No Description Provided

Link to setItemStackToSlot

Name: setItemStackToSlot

Sets a copied given itemStack to the slot

Return Type: void

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MCLivingEntity.setItemStackToSlot(slot as MCEquipmentSlotType, itemStack as IItemStack) as void
参数类型描述
参数
slot
类型
MCEquipmentSlotType
描述
No Description Provided
参数
物品应用
类型
IItemstack
描述
No Description Provided

Link to setLastAttackedEntity

Name: setLastAttackedEntity

Return Type: void

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MCLivingEntity.setLastAttackedEntity(entityIn as MCEntity) as void
参数类型描述
参数
entityIn
类型
MCEntity
描述
No Description Provided

Link to setRevengeTarget

Name: setRevengeTarget

Return Type: void

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MCLivingEntity.setRevengeTarget(livingBase as MCLivingEntity) as void
参数类型描述
参数
livingBase
类型
MCLivingEntity
描述
No Description Provided