CTEventManager
Link to cteventmanager
The event Manager is your go-to point if you want to register custom event handlers.
You can register EventHandlers for everything that derives from MCEvent. Make sure to tell ZC of the type you are using, so that you can access the event's properties.
导入类
Link to 导入类
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
ZenScript Copyimport crafttweaker.api.events.CTEventManager;
Static Methods
Link to static-methods
Name: register
Registers a new Event listener.
Return Type: void
ZenScript Copy// CTEventManager.register<T : MCEvent>(consumer as Consumer<T>) as void
CTEventManager.register<crafttweaker.api.event.entity.player.MCAnvilRepairEvent>((event) => {
var player = event.player;
var result = event.itemResult;
println("Player '" + player.name + "' crafted " + result.commandString);
});
CTEventManager.register<crafttweaker.api.event.MCEvent>((event) => {
//Don't actually register a consumer for every event
println("Some Event was captured");
});
参数 | 类型 | 描述 |
---|---|---|
参数 消费者 | 类型 Consumer<T> | 描述 The event handler as consumer |
参数 T | 类型 MCEvent | 描述 The type of the event |
Name: register
Registers a new Event listener with a specific priority.
Return Type: void
ZenScript Copy// CTEventManager.register<T : MCEvent>(priority as EventPriority, consumer as Consumer<T>) as void
CTEventManager.register<crafttweaker.api.event.entity.player.MCAnvilRepairEvent>(EventPriority.HIGHEST, (event) => {
var player = event.player;
var result = event.itemResult;
println("Player '" + player.name + "' crafted " + result.commandString);
});
参数 | 类型 | 描述 |
---|---|---|
参数 priority | 类型 EventPriority | 描述 priority for this listener |
参数 消费者 | 类型 Consumer<T> | 描述 The event handler as consumer |
参数 T | 类型 MCEvent | 描述 The type of the event |