AnvilUpdateEvent is fired when the inputs (either input stack, or the name) of an anvil are changed. You can listen to this event to add custom anvil recipes.

The event is cancelable.

If the event is canceled, vanilla behavior will not run, and the output will be set to <item:minecraft:air>.

If the event is not canceled, but the output is not empty, it will set the output and not run vanilla behavior.

The event does not have a result.


It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

import crafttweaker.api.event.MCAnvilUpdateEvent;

Extending MCEvent

MCAnvilUpdateEvent extends MCEvent. That means all methods available in MCEvent are also available in MCAnvilUpdateEvent


leftIItemStacktruefalseNo Description Provided
levelCostinttruetrueNo Description Provided
材料成本inttruetrueNo Description Provided
output(输出)IItemStacktruetrueNo Description Provided
playerMCPlayerEntity?truefalseNo Description Provided
rightIItemStacktruefalseNo Description Provided