MCBlockToolInteractEvent

Link to mcblocktoolinteractevent

Fired when when this block is right clicked by a tool to change its state. For example: Used to determine if an axe can strip a log, a shovel can turn grass into a path, or a hoe can till dirt into farmland.

The event is cancelable.

If the event is canceled, this will prevent the tool from changing the block's state.

The event does not have a result.

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.event.block.MCBlockToolInteractEvent;

Extending MCBlockEvent

Link to extending-mcblockevent

MCBlockToolInteractEvent extends MCBlockEvent. That means all methods available in MCBlockEvent are also available in MCBlockToolInteractEvent

Name: getFinalState

Gets the transformed state after tool use. If setFinalState is not called, it will return the original state. This will be bypassed if canceled, returning null instead.

Return Type: MCBlockState?

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// MCBlockToolInteractEvent.getFinalState() as MCBlockState?

myMCBlockToolInteractEvent.getFinalState();

Link to getHeldItemStack

Name: getHeldItemStack

Return Type: IItemStack

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// MCBlockToolInteractEvent.getHeldItemStack() as IItemStack

myMCBlockToolInteractEvent.getHeldItemStack();

Name: getPlayer

Return Type: MCPlayerEntity

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// MCBlockToolInteractEvent.getPlayer() as MCPlayerEntity

myMCBlockToolInteractEvent.getPlayer();

Name: getToolType

Return Type: ToolType

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// MCBlockToolInteractEvent.getToolType() as ToolType

myMCBlockToolInteractEvent.getToolType();

Name: setFinalState

Sets the transformed state after tool use. If not set, will return the original state. This will be bypassed if canceled, returning null instead.

Return Type: void

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MCBlockToolInteractEvent.setFinalState(state as MCBlockState) as void
参数类型描述
参数
state
类型
MCBlockState #MC方块状态
描述
No Description Provided
名称类型可获得可设置描述
名称
finalState
类型
MCBlockState?
可获得
true
可设置
true
描述
Gets the transformed state after tool use.
If setFinalState is not called, it will return the original state.
This will be bypassed if canceled, returning null instead.
名称
heldItemStack
类型
IItemstack
可获得
true
可设置
false
描述
No Description Provided
名称
player
类型
MCPlayerEntity #MC玩家实体
可获得
true
可设置
false
描述
No Description Provided
名称
toolType
类型
ToolType
可获得
true
可设置
false
描述
No Description Provided