MCLivingHurtEvent

This event is fired just before an entity is hurt. This allows you to modify the damage received, cancel the attack, or run additional effects.

The event is cancelable.

If the event is canceled, the entity is not hurt

The event does not have a result.

导入相关包

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

import crafttweaker.api.event.entity.living.MCLivingHurtEvent;

Extending MCLivingEvent

MCLivingHurtEvent extends MCLivingEvent. That means all methods available in MCLivingEvent are also available in MCLivingHurtEvent

方法

getAmount

Gets the amount of damage.

Return Type: float

MCLivingHurtEvent.getAmount() as float
event.getAmount();

getSource

Gets the source of the damage.

Return Type: DamageSource

MCLivingHurtEvent.getSource() as DamageSource
event.getSource();

setAmount

Sets the amount of damage.

Return Type: void

MCLivingHurtEvent.setAmount(amount as float) as void
event.setAmount(0.5);
参数类型描述
amountfloatThe amount of damage.

参数

名称类型可获得可设置
amountfloattruetrue
来源DamageSourcetruefalse