It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.inventory.PlayerInventory;

已实现的接口

Link to 已实现的接口

PlayerInventory implements the following interfaces. That means all methods defined in these interfaces are also available in PlayerInventory

Name: add

Adds the stack to the given slot in the player's inventory.

Returns: True if the stack was inserted. False otherwise.
Return Type: boolean

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PlayerInventory.add(slot as int, stack as IItemStack) as boolean
参数类型描述
参数
slot
类型
int
描述
The slot to put the stack.
参数
堆叠
类型
IItemstack
描述
The stack to add.

Link to addIItemStackToInventory

Name: addIItemStackToInventory

Adds the stack to the first empty slot in the player's inventory.

Returns: True if the stack was added. False otherwise.
Return Type: boolean

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// PlayerInventory.addIItemStackToInventory(stack as IItemStack) as boolean

myPlayerInventory.addIItemStackToInventory(<item:minecraft:diamond>);
参数类型描述
参数
堆叠
类型
IItemstack
描述
The stack to add.

Link to canStoreIItemStack

Name: canStoreIItemStack

Checks if a stack can be stored in the player's inventory. It first tries to place it in the selected slot in the player's hotbar, then the offhand slot, then any available/empty slot in the player's inventory.

Returns: The slot that the stack can be stored in, or -1 if it can't be stored.
Return Type: int

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// PlayerInventory.canStoreIItemStack(stack as IItemStack) as int

myPlayerInventory.canStoreIItemStack(<item:minecraft:diamond>);
参数类型描述
参数
堆叠
类型
IItemstack
描述
The stack to store.

Name: deleteStack

Removes the first instance of the given stack from the inventory.

Return Type: void

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// PlayerInventory.deleteStack(stack as IItemStack) as void

myPlayerInventory.deleteStack(<item:minecraft:diamond>);
参数类型描述
参数
堆叠
类型
IItemstack
描述
The stack to remove.

Name: dropAllItems

Drop all items in the inventory..

Return Type: void

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// PlayerInventory.dropAllItems() as void

myPlayerInventory.dropAllItems();

Name: getCurrentItem

Gets the currently held item by the player.

Returns: The currently held stack by the player.
Return Type: IItemStack

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// PlayerInventory.getCurrentItem() as IItemStack

myPlayerInventory.getCurrentItem();

Link to getFirstEmptyStack

Name: getFirstEmptyStack

Gets the first slot in the inventory that is empty.

If no slot is found, it returns -1.

Returns: The found slot or -1 if no slot is found.
Return Type: int

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// PlayerInventory.getFirstEmptyStack() as int

myPlayerInventory.getFirstEmptyStack();

Name: getIItemStack

Gets the IItemStack that is being held by the mouse in a Gui/Container.

Returns: The held IItemStack
Return Type: IItemStack

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// PlayerInventory.getIItemStack() as IItemStack

myPlayerInventory.getIItemStack();

Name: hasIItemStack

Checks if any of the ItemStacks in the inventory match the given ingredient.

Returns: True if any of the stacks match. False otherwise.
Return Type: boolean

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PlayerInventory.hasIItemStack(ingredient as IIngredient) as boolean
参数类型描述
参数
ingredient
类型
材料(IIngredient)
描述
The ingredient to check against..

Name: remove

Removes all stacks that match the ingredient.

Returns: True if anything was removed. False otherwise.
Return Type: boolean

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// PlayerInventory.remove(ingredient as IIngredient) as boolean

myPlayerInventory.remove(<item:minecraft:diamond>);
参数类型描述
参数
ingredient
类型
材料(IIngredient)
描述
The ingredient to match against.

Name: setIItemStack

Sets the IItemStack that is being held by the mouse in a Gui/Container.

Return Type: void

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// PlayerInventory.setIItemStack(stack as IItemStack) as void

myPlayerInventory.setIItemStack(<item:minecraft:dirt>);
参数类型描述
参数
堆叠
类型
IItemstack
描述
The stack to hold.
名称类型可获得可设置描述
名称
currentItem
类型
IItemstack
可获得
true
可设置
false
描述
Gets the currently held item by the player.
名称
firstEmptyStack
类型
int
可获得
true
可设置
false
描述
Gets the first slot in the inventory that is empty.

If no slot is found, it returns -1.
名称
物品应用
类型
IItemstack
可获得
true
可设置
true
描述
Gets the IItemStack that is being held by the mouse in a Gui/Container.