IngredientAny
An IIngredient which matches all items
导入相关包
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.
import crafttweaker.api.item.IngredientAny;
已实现的接口
IngredientAny implements the following interfaces. That means all methods defined in these interfaces are also available in IngredientAny
方法
getInstance
Return Type: IngredientAny
IngredientAny.getInstance() as IngredientAny
IngredientAny.getInstance();
Casters
方法
Return Type: void
IngredientAny.addShiftTooltip(content as MCTextComponent, showMessage as MCTextComponent) as void
参数 | 类型 | 描述 | 可选 | DefaultValue |
---|
内容 | MCText组件 | No Description Provided | false | |
showMessage | MCText组件 | No Description Provided | true | |
Return Type: void
IngredientAny.addTooltip(content as MCTextComponent) as void
anyDamage
Return Type: MCIngredientConditioned<IIngredient>
IngredientAny.anyDamage() as MCIngredientConditioned<IIngredient>
myIngredientAny.anyDamage();
Return Type: void
IngredientAny.clearTooltip() as void
myIngredientAny.clearTooltip();
contains #容器
Does the ingredient contain the given ingredient?
Return Type: boolean
IngredientAny.contains(ingredient as IIngredient) as boolean
myIngredientAny.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
getRemainingItem
When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.
Return Type: IItemStack
IngredientAny.getRemainingItem(stack as IItemStack) as IItemStack
myIngredientAny.getRemainingItem(<item:minecraft:iron_ingot>);
参数 | 类型 | 描述 |
---|
stack | IItemStack | The stack to provide for this ingredient. |
matches
Does the given stack match the ingredient?
Return Type: boolean
IngredientAny.matches(stack as IItemStack) as boolean
myIngredientAny.matches(<item:minecraft:iron_ingot>);
Return Type: void
IngredientAny.modifyTooltip(function as ITooltipFunction) as void
only
Use this if you already have the condition from another ingredient
Return Type: MCIngredientConditioned<IIngredient>
IngredientAny.only(condition as IIngredientCondition<IIngredient>) as MCIngredientConditioned<IIngredient>
onlyDamaged
Return Type: MCIngredientConditioned<IIngredient>
IngredientAny.onlyDamaged() as MCIngredientConditioned<IIngredient>
myIngredientAny.onlyDamaged();
onlyIf
Return Type: MCIngredientConditioned<IIngredient>
IngredientAny.onlyIf(uid as string, function as Predicate<IItemStack>) as MCIngredientConditioned<IIngredient>
参数 | 类型 | 描述 | 可选 | DefaultValue |
---|
uid | string | No Description Provided | false | |
function | Predicate<IItemStack> | No Description Provided | true | |
Return Type: void
IngredientAny.removeTooltip(regex as string) as void
参数 | 类型 | 描述 |
---|
regex | string | No Description Provided |
运算符
CONTAINS
Does the ingredient contain the given ingredient?
ingredient as IIngredient in myIngredientAny
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myIngredientAny
OR
myIngredientAny | other as IIngredient
参数
名称 | 类型 | 可获得 | 可设置 |
---|
burnTime | void | false | true |