MCIngredientConditioned<T : IIngredient>

导入相关包

It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.item.MCIngredientConditioned;

已实现的接口

MCIngredientConditioned implements the following interfaces. That means all methods defined in these interfaces are also available in MCIngredientConditioned

Casters

结果类型是否隐藏
IDatatrue
MapData #地图数据true

方法

addShiftTooltip

Return Type: void

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MCIngredientConditioned.addShiftTooltip(content as MCTextComponent, showMessage as MCTextComponent) as void
参数类型描述可选DefaultValue
内容MCText组件No Description Providedfalse
showMessageMCText组件No Description Providedtrue
addTooltip

Return Type: void

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MCIngredientConditioned.addTooltip(content as MCTextComponent) as void
参数类型描述
内容MCText组件No Description Provided
anyDamage

Return Type: MCIngredientConditioned<IIngredient>

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MCIngredientConditioned.anyDamage() as MCIngredientConditioned<IIngredient>
myMCIngredientConditioned.anyDamage();
clearTooltip

Return Type: void

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MCIngredientConditioned.clearTooltip() as void
myMCIngredientConditioned.clearTooltip();
contains

Does the ingredient contain the given ingredient?

Return Type: boolean

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MCIngredientConditioned.contains(ingredient as IIngredient) as boolean
myMCIngredientConditioned.contains((<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>));
参数类型描述
ingredient材料(IIngredient)The ingredient to check
getRemainingItem

When this ingredient stack is crafted, what will remain in the grid? Does not check if the stack matches though! Used e.g. in Crafting Table recipes.

Return Type: IItemStack

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MCIngredientConditioned.getRemainingItem(stack as IItemStack) as IItemStack
myMCIngredientConditioned.getRemainingItem(<item:minecraft:iron_ingot>);
参数类型描述
stackIItemStackThe stack to provide for this ingredient.
matches

Does the given stack match the ingredient?

Return Type: boolean

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MCIngredientConditioned.matches(stack as IItemStack) as boolean
myMCIngredientConditioned.matches(<item:minecraft:iron_ingot>);
参数类型描述
stackIItemStackThe stack to check
matches

Return Type: boolean

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MCIngredientConditioned.matches(stack as IItemStack, ignoreDamage as boolean) as boolean
参数类型描述
stackIItemStackNo Description Provided
忽略伤害booleanNo Description Provided
modifyTooltip

Return Type: void

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MCIngredientConditioned.modifyTooltip(function as ITooltipFunction) as void
参数类型描述
functionITooltipFunctionNo Description Provided
only

Use this if you already have the condition from another ingredient

Return Type: MCIngredientConditioned<IIngredient>

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MCIngredientConditioned.only(condition as IIngredientCondition<IIngredient>) as MCIngredientConditioned<IIngredient>
参数类型描述
conditionIIngredientCondition<IIngredient>No Description Provided
onlyDamaged

Return Type: MCIngredientConditioned<IIngredient>

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MCIngredientConditioned.onlyDamaged() as MCIngredientConditioned<IIngredient>
myMCIngredientConditioned.onlyDamaged();
onlyIf

Return Type: MCIngredientConditioned<IIngredient>

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MCIngredientConditioned.onlyIf(uid as string, function as Predicate<IItemStack>) as MCIngredientConditioned<IIngredient>
参数类型描述可选DefaultValue
uidstringNo Description Providedfalse
functionPredicate<IItemStack>No Description Providedtrue
removeTooltip

Return Type: void

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MCIngredientConditioned.removeTooltip(regex as string) as void
参数类型描述
regexstringNo Description Provided

运算符

CONTAINS

Does the ingredient contain the given ingredient?

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ingredient as IIngredient in myMCIngredientConditioned
(<item:minecraft:iron_ingot> | <item:minecraft:gold_ingot>) in myMCIngredientConditioned
OR
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myMCIngredientConditioned | other as IIngredient

参数

名称类型可获得可设置
基本属性Ttruefalse
burnTimevoidfalsetrue
conditionIIngredientCondition<T>truefalse
itemsIItemStack[]truefalse