Expansion for MCBlockState

Link to expansion-for-mcblockstate

Additional methods for easier modification of block state-related loot tables.

Name: addBlockDrop

Deprecated
Scheduled for removal in 1.17: use this#addBlockLootModifier(BlockState, String, ILootModifier) instead.

Adds an IItemStack to the drop for this block, ignoring the current state.

Return Type: void

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MCBlockState.addBlockDrop(uniqueId as string, stack as IItemStack) as void
参数类型描述
参数
uniqueId
类型
string
描述
A unique identifier for this loot modifier.
参数
堆叠
类型
IItemstack
描述
The stack to add to the drops.

Name: addBlockDrops

Deprecated
Scheduled for removal in 1.17: use this#addBlockLootModifier(BlockState, String, ILootModifier) instead.

Adds a list of IItemStacks to the drops for this block, ignoring the current state.

Return Type: void

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MCBlockState.addBlockDrops(uniqueId as string, stack as IItemStack) as void
参数类型描述
参数
uniqueId
类型
string
描述
A unique identifier for this loot modifier.
参数
堆叠
类型
IItemstack
描述
The stack to add to the drops.

Link to addBlockLootModifier

Name: addBlockLootModifier

Adds an ILootModifier to this block, ignoring the current state.

Return Type: void

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MCBlockState.addBlockLootModifier(name as string, modifier as ILootModifier) as void
参数类型描述
参数
name(名称)
类型
string
描述
The name of the loot modifier.
参数
modifier
类型
ILootModifier
描述
The loot modifier to add.

Link to addNoSilkTouchLootModifier

Name: addNoSilkTouchLootModifier

Adds an ILootModifier to the current block, only if it matches the current block state precisely and not harvested with the silk touch enchantment.

Return Type: void

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MCBlockState.addNoSilkTouchLootModifier(name as string, modifier as ILootModifier) as void
参数类型描述
参数
name(名称)
类型
string
描述
The name of the loot modifier.
参数
modifier
类型
ILootModifier
描述
The loot modifier to add to the block state.

Name: addTargetedDrop

Deprecated
Scheduled for removal in 1.17: use this#addTargetedLootModifier(BlockState, String, ILootModifier) instead.

Adds an IItemStack to the drops of the current block, only if it matches the current block state precisely.

Return Type: void

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MCBlockState.addTargetedDrop(uniqueId as string, stack as IItemStack) as void
参数类型描述
参数
uniqueId
类型
string
描述
A unique identifier for this loot modifier.
参数
堆叠
类型
IItemstack
描述
The stack to add to the drops.

Link to addTargetedDrops

Name: addTargetedDrops

Deprecated
Scheduled for removal in 1.17: use this#addTargetedLootModifier(BlockState, String, ILootModifier) instead.

Adds a list of IItemStacks to the drops of the current block, only if it matches the current block state precisely.

Return Type: void

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MCBlockState.addTargetedDrops(uniqueId as string, stacks as IItemStack[]) as void
参数类型描述
参数
uniqueId
类型
string
描述
A unique identifier for this loot modifier.
参数
stacks
类型
IItemStack[]
描述
The stacks to add to the drops.

Link to addTargetedLootModifier

Name: addTargetedLootModifier

Adds an ILootModifier to the current block, only if it matches the current block state precisely.

Return Type: void

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MCBlockState.addTargetedLootModifier(name as string, modifier as ILootModifier) as void
参数类型描述
参数
name(名称)
类型
string
描述
The name of the loot modifier.
参数
modifier
类型
ILootModifier
描述
The loot modifier to add to the block state.

Name: addToolDrop

Deprecated
Scheduled for removal in 1.17: use this#addToolLootModifier(BlockState, String, IItemStack, ILootModifier) instead.

Adds an IItemStack to the drops of this block, if it gets broken with the given tool and matches the current block state precisely.

Parameters that may be attached the tool such as count, damage, or NBT data are ignored.

Return Type: void

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MCBlockState.addToolDrop(uniqueId as string, tool as IItemStack, stack as IItemStack) as void
参数类型描述
参数
uniqueId
类型
string
描述
A unique identifier for this loot modifier.
参数
tool
类型
IItemstack
描述
The tool the block state was broken with.
参数
堆叠
类型
IItemstack
描述
The stack to add to the drops.

Name: addToolDrops

Deprecated
Scheduled for removal in 1.17: use this#addToolLootModifier(BlockState, String, IItemStack, ILootModifier) instead.

Adds a list of IItemStacks to the drops of this block, if it gets broken with the given tool and matches the current block state precisely.

Parameters that may be attached the tool such as count, damage, or NBT data are ignored.

Return Type: void

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MCBlockState.addToolDrops(uniqueId as string, tool as IItemStack, stacks as IItemStack[]) as void
参数类型描述
参数
uniqueId
类型
string
描述
A unique identifier for this loot modifier.
参数
tool
类型
IItemstack
描述
The tool the block state was broken with.
参数
stacks
类型
IItemStack[]
描述
The stacks to add to the drops.

Link to addToolLootModifier

Name: addToolLootModifier

Adds an ILootModifier that fires if this block state gets broken with the given tool.

Parameters that may be attached to the tool such as count, damage, or NBT data are ignored.

Return Type: void

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MCBlockState.addToolLootModifier(name as string, tool as IItemStack, modifier as ILootModifier) as void
参数类型描述
参数
name(名称)
类型
string
描述
The name of the loot modifier.
参数
tool
类型
IItemstack
描述
The tool the block state was broken with.
参数
modifier
类型
ILootModifier
描述
The loot modifier to add to the block state.

Link to addToolLootModifier

Name: addToolLootModifier

Adds an ILootModifier that fires if this block state gets broken with the given tool, optionally considering its damage.

Additional parameters that may be attached to the tool, such as NBT or count, are ignored.

Return Type: void

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MCBlockState.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, modifier as ILootModifier) as void
参数类型描述
参数
name(名称)
类型
string
描述
The name of the loot modifier.
参数
tool
类型
IItemstack
描述
The tool the block state was broken with.
参数
matchDamage
类型
布尔值
描述
Whether to consider damage or not when trying to match the tool.
参数
modifier
类型
ILootModifier
描述
The loot modifier to add to the block state.

Link to addToolLootModifier

Name: addToolLootModifier

Adds an ILootModifier that fires if this block state gets broken with the given tool, optionally considering its damage or NBT.

Additional parameters that may be attached to the tool, such as count, are ignored.

Return Type: void

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MCBlockState.addToolLootModifier(name as string, tool as IItemStack, matchDamage as boolean, matchNbt as boolean, modifier as ILootModifier) as void
参数类型描述
参数
name(名称)
类型
string
描述
The name of the loot modifier.
参数
tool
类型
IItemstack
描述
The tool the block state was broken with.
参数
matchDamage
类型
布尔值
描述
Whether to consider damage or not when trying to match the tool.
参数
matchNbt
类型
布尔值
描述
Whether to consider NBT data or not when trying to match the tool.
参数
modifier
类型
ILootModifier
描述
The loot modifier to add to the block state.

Link to addToolTypeLootModifier

Name: addToolTypeLootModifier

Adds an ILootModifier that fires if this block state gets broken with a tool with the given ToolType.

Damage or NBT is ignored when attempting to match the tool.

Return Type: void

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MCBlockState.addToolTypeLootModifier(name as string, toolType as ToolType, modifier as ILootModifier) as void
参数类型描述
参数
name(名称)
类型
string
描述
The name of the loot modifier.
参数
toolType
类型
ToolType
描述
The type of the tool the block state must be broken with.
参数
modifier
类型
ILootModifier
描述
The loot modifier to add to the block state.