Expansion for MCEntityType

Link to expansion-for-mcentitytype

Additional methods for easier modification of entity-related loot tables.

Name: addDrop

Deprecated
Scheduled for removal in 1.17: use this#addLootModifier(MCEntityType, String, ILootModifier) instead.

Adds an IItemStack to the drops of this entity.

Return Type: void

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MCEntityType.addDrop(uniqueId as string, stack as IItemStack) as void
参数类型描述
参数
uniqueId
类型
string
描述
A unique id for the loot modifier.
参数
堆叠
类型
IItemstack
描述
The stack to add to the drops.

Name: addDrops

Deprecated
Scheduled for removal in 1.17: use this#addLootModifier(MCEntityType, String, ILootModifier) instead.

Adds a list of IItemStacks to the drops of this entity.

Return Type: void

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MCEntityType.addDrops(uniqueId as string, stacks as IItemStack[]) as void
参数类型描述
参数
uniqueId
类型
string
描述
A unique id for the loot modifier.
参数
stacks
类型
IItemStack[]
描述
The stacks to add to the drops.

Name: addLootModifier

Adds an ILootModifier to the current entity.

Return Type: void

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MCEntityType.addLootModifier(name as string, modifier as ILootModifier) as void
参数类型描述
参数
name(名称)
类型
string
描述
The name of the loot modifier.
参数
modifier
类型
ILootModifier
描述
The loot modifier to add to the entity.

Link to addPlayerOnlyDrop

Name: addPlayerOnlyDrop

Deprecated
Scheduled for removal in 1.17: use this#addPlayerOnlyLootModifier(MCEntityType, String, ILootModifier) instead.

Adds an IItemStack to the drops of this entity, but only if the entity was killed by a player.

Return Type: void

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MCEntityType.addPlayerOnlyDrop(uniqueId as string, stack as IItemStack) as void
参数类型描述
参数
uniqueId
类型
string
描述
A unique id for the loot modifier.
参数
堆叠
类型
IItemstack
描述
The stack to add to the drops.

Link to addPlayerOnlyDrops

Name: addPlayerOnlyDrops

Deprecated
Scheduled for removal in 1.17: use this#addPlayerOnlyLootModifier(MCEntityType, String, ILootModifier) instead.

Adds a list of IItemStacks to the drops of this entity, but only if the entity was killed by a player.

Return Type: void

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MCEntityType.addPlayerOnlyDrops(uniqueId as string, stacks as IItemStack[]) as void
参数类型描述
参数
uniqueId
类型
string
描述
A unique id for the loot modifier.
参数
stacks
类型
IItemStack[]
描述
The stacks to add to the drops.

Link to addPlayerOnlyLootModifier

Name: addPlayerOnlyLootModifier

Adds an ILootModifier to the current entity that fires only if the entity was killed by a player.

Return Type: void

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MCEntityType.addPlayerOnlyLootModifier(name as string, modifier as ILootModifier) as void
参数类型描述
参数
name(名称)
类型
string
描述
The name of the loot modifier.
参数
modifier
类型
ILootModifier
描述
The loot modifier to add to the entity.

Link to addWeaponAndPlayerOnlyDrop

Name: addWeaponAndPlayerOnlyDrop

Deprecated
Scheduled for removal in 1.17: use this#addWeaponAndPlayerOnlyLootModifier(MCEntityType, String, IItemStack, ILootModifier) instead.

Adds an IItemStack to the drops of this entity, but only if the entity was killed by a player with the given weapon.

Additional parameters that further specify the weapon, such as NBT, count, or damage, are ignored.

Return Type: void

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MCEntityType.addWeaponAndPlayerOnlyDrop(uniqueId as string, weapon as IItemStack, stack as IItemStack) as void
参数类型描述
参数
uniqueId
类型
string
描述
A unique id for the loot modifier.
参数
weapon
类型
IItemstack
描述
The weapon that needs to be used to kill the entity.
参数
堆叠
类型
IItemstack
描述
The stack to add to the drops.

Link to addWeaponAndPlayerOnlyDrops

Name: addWeaponAndPlayerOnlyDrops

Deprecated
Scheduled for removal in 1.17: use this#addWeaponAndPlayerOnlyLootModifier(MCEntityType, String, IItemStack, ILootModifier) instead.

Adds a list of IItemStacks to the drops of this entity, but only if the entity was killed by a player with the given weapon.

Additional parameters that further specify the weapon, such as NBT, count, or damage, are ignored.

Return Type: void

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MCEntityType.addWeaponAndPlayerOnlyDrops(uniqueId as string, weapon as IItemStack, stacks as IItemStack[]) as void
参数类型描述
参数
uniqueId
类型
string
描述
A unique id for the loot modifier.
参数
weapon
类型
IItemstack
描述
The weapon that needs to be used to kill the entity.
参数
stacks
类型
IItemStack[]
描述
The stacks to add to the drops.

Link to addWeaponAndPlayerOnlyLootModifier

Name: addWeaponAndPlayerOnlyLootModifier

Adds an ILootModifier to the current entity that fires only if the entity was killed by a player with the given weapon.

Additional parameters that further specify the weapon, such as NBT, count, or damage, are ignored.

Return Type: void

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MCEntityType.addWeaponAndPlayerOnlyLootModifier(name as string, weapon as IItemStack, modifier as ILootModifier) as void
参数类型描述
参数
name(名称)
类型
string
描述
The name of the loot modifier.
参数
weapon
类型
IItemstack
描述
The weapon that needs to be used to kill the entity.
参数
modifier
类型
ILootModifier
描述
The loot modifier to add to the entity.

Link to addWeaponAndPlayerOnlyLootModifier

Name: addWeaponAndPlayerOnlyLootModifier

Adds an ILootModifier to the current entity that fires only if the entity was killed by a player with the given weapon, optionally considering its damage.

Additional parameters that further specify the weapon, such as NBT, or count, are ignored.

Return Type: void

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MCEntityType.addWeaponAndPlayerOnlyLootModifier(name as string, weapon as IItemStack, matchDamage as boolean, modifier as ILootModifier) as void
参数类型描述
参数
name(名称)
类型
string
描述
The name of the loot modifier.
参数
weapon
类型
IItemstack
描述
The weapon that needs to be used to kill the entity.
参数
matchDamage
类型
布尔值
描述
Whether to consider damage or not when identifying the weapon.
参数
modifier
类型
ILootModifier
描述
The loot modifier to add to the entity.

Link to addWeaponAndPlayerOnlyLootModifier

Name: addWeaponAndPlayerOnlyLootModifier

Adds an ILootModifier to the current entity that fires only if the entity was killed by a player with the given weapon, optionally considering its damage and NBT data.

Additional parameters that further specify the weapon, such as count, are ignored.

Return Type: void

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MCEntityType.addWeaponAndPlayerOnlyLootModifier(name as string, weapon as IItemStack, matchDamage as boolean, matchNbt as boolean, modifier as ILootModifier) as void
参数类型描述
参数
name(名称)
类型
string
描述
The name of the loot modifier.
参数
weapon
类型
IItemstack
描述
The weapon that needs to be used to kill the entity.
参数
matchDamage
类型
布尔值
描述
Whether to consider damage or not when identifying the weapon.
参数
matchNbt
类型
布尔值
描述
Whether to consider NBT data or not when identifying the weapon.
参数
modifier
类型
ILootModifier
描述
The loot modifier to add to the entity.

Link to addWeaponOnlyDrop

Name: addWeaponOnlyDrop

Deprecated
Scheduled for removal in 1.17: use this#addWeaponOnlyLootModifier(MCEntityType, String, IItemStack, ILootModifier) instead.

Adds an IItemStack to the drops of this entity, but only if the entity was killed with the given weapon.

Additional parameters that further specify the weapon, such as NBT, count, or damage, are ignored.

Return Type: void

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MCEntityType.addWeaponOnlyDrop(uniqueId as string, weapon as IItemStack, stack as IItemStack) as void
参数类型描述
参数
uniqueId
类型
string
描述
A unique id for the loot modifier.
参数
weapon
类型
IItemstack
描述
The weapon that needs to be used to kill the entity.
参数
堆叠
类型
IItemstack
描述
The stack to add to the drops.

Link to addWeaponOnlyDrops

Name: addWeaponOnlyDrops

Deprecated
Scheduled for removal in 1.17: use this#addWeaponOnlyLootModifier(MCEntityType, String, IItemStack, ILootModifier) instead.

Adds a list of IItemStacks to the drops of this entity, but only if the entity was killed with the given weapon.

Additional parameters that further specify the weapon, such as NBT, count, or damage, are ignored.

Return Type: void

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MCEntityType.addWeaponOnlyDrops(uniqueId as string, weapon as IItemStack, stacks as IItemStack[]) as void
参数类型描述
参数
uniqueId
类型
string
描述
A unique id for the loot modifier.
参数
weapon
类型
IItemstack
描述
The weapon that needs to be used to kill the entity.
参数
stacks
类型
IItemStack[]
描述
The stacks to add to the drops.

Link to addWeaponOnlyLootModifier

Name: addWeaponOnlyLootModifier

Adds an ILootModifier to the current entity that fires only if the entity was killed with the given weapon.

Additional parameters that further specify the weapon, such as NBT, count, or damage, are ignored.

Return Type: void

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MCEntityType.addWeaponOnlyLootModifier(name as string, weapon as IItemStack, modifier as ILootModifier) as void
参数类型描述
参数
name(名称)
类型
string
描述
The name of the loot modifier.
参数
weapon
类型
IItemstack
描述
The weapon that needs to be used to kill the entity.
参数
modifier
类型
ILootModifier
描述
The loot modifier to add to the entity.

Link to addWeaponOnlyLootModifier

Name: addWeaponOnlyLootModifier

Adds an ILootModifier to the current entity that fires only if the entity was killed with the given weapon, optionally considering its damage.

Additional parameters that further specify the weapon, such as NBT, or count, are ignored.

Return Type: void

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MCEntityType.addWeaponOnlyLootModifier(name as string, weapon as IItemStack, matchDamage as boolean, modifier as ILootModifier) as void
参数类型描述
参数
name(名称)
类型
string
描述
The name of the loot modifier.
参数
weapon
类型
IItemstack
描述
The weapon that needs to be used to kill the entity.
参数
matchDamage
类型
布尔值
描述
Whether to consider damage or not when identifying the weapon.
参数
modifier
类型
ILootModifier
描述
The loot modifier to add to the entity.

Link to addWeaponOnlyLootModifier

Name: addWeaponOnlyLootModifier

Adds an ILootModifier to the current entity that fires only if the entity was killed with the given weapon, optionally considering its damage and NBT data.

Additional parameters that further specify the weapon, such as count, are ignored.

Return Type: void

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MCEntityType.addWeaponOnlyLootModifier(name as string, weapon as IItemStack, matchDamage as boolean, matchNbt as boolean, modifier as ILootModifier) as void
参数类型描述
参数
name(名称)
类型
string
描述
The name of the loot modifier.
参数
weapon
类型
IItemstack
描述
The weapon that needs to be used to kill the entity.
参数
matchDamage
类型
布尔值
描述
Whether to consider damage or not when identifying the weapon.
参数
matchNbt
类型
布尔值
描述
Whether to consider NBT data or not when identifying the weapon.
参数
modifier
类型
ILootModifier
描述
The loot modifier to add to the entity.