It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import at the very top of the file.

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import crafttweaker.api.util.DamageSource;

Link to canBypassCreative

Name: canBypassCreative

Checks if the damage can bypass creative mode.

Returns: Whether or not the damage can bypass creative mode.
Return Type: boolean

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// DamageSource.canBypassCreative() as boolean

myDamageSource.canBypassCreative();

Link to getDamageLocation

Name: getDamageLocation

Gets the location where the damage occurred.

Returns: The location of the damage.
Return Type: MCVector3d?

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// DamageSource.getDamageLocation() as MCVector3d?

myDamageSource.getDamageLocation();

Name: getDamageType

Gets the type of damage.

Returns: The type of damage.
Return Type: string

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// DamageSource.getDamageType() as string

myDamageSource.getDamageType();

Name: getHungerDamage

Gets the amount of exhaustion to add to the player's hunger bar if they get hit by this damage.

Returns: The amount of exhaustion to add to the player's hunger bar.
Return Type: float

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// DamageSource.getHungerDamage() as float

myDamageSource.getHungerDamage();

Link to getImmediateSource

Name: getImmediateSource

Gets the immediate source of the damage, like an arrow.

Returns: The immediate source of the damage.
Return Type: MCEntity?

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// DamageSource.getImmediateSource() as MCEntity?

myDamageSource.getImmediateSource();

Name: getTrueSource

Gets the true source of the damage, like the player who shot the arrow.

Returns: The true source of the damage.
Return Type: MCEntity?

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// DamageSource.getTrueSource() as MCEntity?

myDamageSource.getTrueSource();

Link to isAbsoluteDamage

Name: isAbsoluteDamage

Checks if the damage is absolute.

Returns: Whether or not the damage is absolute.
Return Type: boolean

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// DamageSource.isAbsoluteDamage() as boolean

myDamageSource.isAbsoluteDamage();

Link to isCreativePlayer

Name: isCreativePlayer

Gets whether the damage was inflicted by a creative player.

Returns: Whether the damage was inflicted by a creative player.
Return Type: boolean

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// DamageSource.isCreativePlayer() as boolean

myDamageSource.isCreativePlayer();

Link to isDifficultyScaled

Name: isDifficultyScaled

Gets whether the damage changes strength based on the current difficulty.

Returns: Whether the damage changes strength according to difficulty.
Return Type: boolean

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// DamageSource.isDifficultyScaled() as boolean

myDamageSource.isDifficultyScaled();

Link to isExplosionDamage

Name: isExplosionDamage

Checks if the damage is caused by an explosion.

Returns: Whether or not the damage is caused by an explosion.
Return Type: boolean

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// DamageSource.isExplosionDamage() as boolean

myDamageSource.isExplosionDamage();

Name: isFireDamage

Checks if the damage is caused by fire or burning.

Returns: Whether or not the damage is caused by fire or burning.
Return Type: boolean

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// DamageSource.isFireDamage() as boolean

myDamageSource.isFireDamage();

Name: isMagicDamage

Checks if the damage is caused by magic.

Returns: Whether or not the damage is caused by magic.
Return Type: boolean

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// DamageSource.isMagicDamage() as boolean

myDamageSource.isMagicDamage();

Link to isProjectileDamage

Name: isProjectileDamage

Checks if the damage is caused by a projectile.

Returns: Whether or not the damage is caused by a projectile.
Return Type: boolean

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// DamageSource.isProjectileDamage() as boolean

myDamageSource.isProjectileDamage();

Link to isUnblockableDamage

Name: isUnblockableDamage

Checks if the damage can be blocked.

Returns: Whether or not the damage can be blocked.
Return Type: boolean

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// DamageSource.isUnblockableDamage() as boolean

myDamageSource.isUnblockableDamage();
名称类型可获得可设置描述
名称
absolute
类型
布尔值
可获得
true
可设置
false
描述
Checks if the damage is absolute.
名称
bypassCreative
类型
布尔值
可获得
true
可设置
false
描述
Checks if the damage can bypass creative mode.
名称
creativePlayer
类型
布尔值
可获得
true
可设置
false
描述
Gets whether the damage was inflicted by a creative player.
名称
difficultyScaled
类型
布尔值
可获得
true
可设置
false
描述
Gets whether the damage changes strength based on the current difficulty.
名称
explosion
类型
布尔值
可获得
true
可设置
false
描述
Checks if the damage is caused by an explosion.
名称
fire
类型
布尔值
可获得
true
可设置
false
描述
Checks if the damage is caused by fire or burning.
名称
hungerDamage
类型
float
可获得
true
可设置
false
描述
Gets the amount of exhaustion to add to the player's hunger bar if they
get hit by this damage.
名称
immediateSource
类型
MCEntity?
可获得
true
可设置
false
描述
Gets the immediate source of the damage, like an arrow.
名称
位置
类型
MCVector3d?
可获得
true
可设置
false
描述
Gets the location where the damage occurred.
名称
magic
类型
布尔值
可获得
true
可设置
false
描述
Checks if the damage is caused by magic.
名称
projectile
类型
布尔值
可获得
true
可设置
false
描述
Checks if the damage is caused by a projectile.
名称
trueSource
类型
MCEntity?
可获得
true
可设置
false
描述
Gets the true source of the damage, like the player who shot the arrow.
名称
类型
类型
string
可获得
true
可设置
false
描述
Gets the type of damage.
名称
unblockable
类型
布尔值
可获得
true
可设置
false
描述
Checks if the damage can be blocked.